[Event "Ariadna Arena"]
[Site "http://chess-academy.net/12auCtpl"]
[Date "2025.04.15"]
[Round "-"]
[White "David28"]
[Black "Ianis2108"]
[Result "0-1"]
[UTCDate "2025.04.15"]
[UTCTime "16:52:06"]
[WhiteElo "1264"]
[BlackElo "1267"]
[WhiteRatingDiff "-28"]
[BlackRatingDiff "+121"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. Best move was e3. } { [%eval #-16] [%clk 0:02:30] } (1. e3) 1... d5?? { (Mate in 16 → 0.71) Lost forced checkmate sequence. Best move was b5. } { [%eval 0.71] [%clk 0:05:00] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 Bh3 6. Nxh3 h5 7. Bxg8 Rxg8 8. Qxh5) 2. exd5 { [%eval 0.4] [%clk 0:02:28] } 2... Qxd5 { [%eval 0.87] [%clk 0:04:49] } 3. Qf3?? { (0.87 → Mate in 14) Checkmate is now unavoidable. Best move was Ba6. } { [%eval #-14] [%clk 0:02:26] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7 8. Rxh2 h5 9. Rxh5 Rxh5) 3... Qxf3 { [%eval #-14] [%clk 0:04:44] } 4. gxf3 { [%eval #-12] [%clk 0:02:24] } 4... Bg4 { [%eval #-12] [%clk 0:04:34] } 5. fxg4 { [%eval #-12] [%clk 0:02:21] } 5... f5 { [%eval #-12] [%clk 0:04:32] } 6. gxf5 { [%eval #-11] [%clk 0:02:19] } 6... e6 { [%eval #-11] [%clk 0:04:29] } 7. fxe6 { [%eval #-10] [%clk 0:02:17] } 7... Kd7?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Best move was b5. } { [%eval #12] [%clk 0:04:28] } (7... b5 8. Bxb5 Nc6 9. Bxc6 Rb8 10. Bxe8 Rxb2 11. Bxb2 g5 12. Bxh8 Nf6 13. Bxf6 a5 14. Bxg5) 8. exd7 { [%eval #12] [%clk 0:02:15] } 8... Nxd7 { [%eval #11] [%clk 0:04:18] } 9. Ba6 { [%eval #12] [%clk 0:02:07] } 9... bxa6 { [%eval #11] [%clk 0:04:14] } 10. Nh3?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Best move was b4. } { [%eval #-10] [%clk 0:02:03] } (10. b4 Bxb4 11. d4 Bxe1 12. Na3 Bxf2 13. Nh3 Bxd4 14. Nf4 Bxa1 15. Bb2 Bxb2 16. Rb1 Bxa3) 10... g5 { [%eval #-10] [%clk 0:04:07] } 11. Nxg5 { [%eval #-9] [%clk 0:02:01] } 11... Rd8?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Best move was Bd6. } { [%eval #11] [%clk 0:04:00] } (11... Bd6 12. Nxh7 Bxh2 13. Rxh2 Rxh7 14. Rxh7 Ne7 15. Rxe7 Nf6 16. Rxc7 Rg8 17. Rxa7 a5 18. Rxa5) 12. Nxh7 { [%eval #11] [%clk 0:01:58] } 12... Rxh7 { [%eval #10] [%clk 0:03:55] } 13. Rg1?? { (Mate in 10 → 4.18) Lost forced checkmate sequence. Best move was Rf1. } { [%eval 4.18] [%clk 0:01:55] } (13. Rf1 Rxh2 14. b4 Bxb4 15. d3 Bxe1 16. Rxe1 Rxf2 17. a4 Rxc2 18. Bb2 Rxb2 19. Nd2 Rxd2) 13... Rxh2 { [%eval 4.57] [%clk 0:03:52] } 14. Rxg8 { [%eval 4.04] [%clk 0:01:54] } 14... Rxf2 { [%eval 3.73] [%clk 0:03:46] } 15. Rxf8 { [%eval 3.35] [%clk 0:01:52] } 15... Rxd2? { (3.35 → 4.60) Mistake. Best move was Nxf8. } { [%eval 4.6] [%clk 0:03:44] } (15... Nxf8 16. Kxf2) 16. Kxd2 { [%eval 3.56] [%clk 0:01:50] } 16... Nxf8?? { (3.56 → Mate in 6) Checkmate is now unavoidable. Best move was Rxf8. } { [%eval #6] [%clk 0:03:38] } (16... Rxf8 17. c4) 17. Kd3 { [%eval #18] [%clk 0:01:48] } 17... Rxd3 { [%eval #17] [%clk 0:03:36] } 18. cxd3 { [%eval #19] [%clk 0:01:46] } 18... Ne6 { [%eval #5] [%clk 0:03:34] } 19. d4?! { (Mate in 5 → Mate in 11) Not the best checkmate sequence. Best move was Bf4. } { [%eval #11] [%clk 0:01:45] } (19. Bf4 Nxf4 20. a4 Nxd3 21. a5 Nxb2 22. Ra4 Nxa4 23. Nc3 Nxc3#) 19... Nxd4 { [%eval #10] [%clk 0:03:27] } 20. Na3 { [%eval #10] [%clk 0:01:41] } 20... c5 { [%eval #4] [%clk 0:03:21] } 21. Nb5?! { (Mate in 4 → Mate in 14) Not the best checkmate sequence. Best move was Nc2. } { [%eval #14] [%clk 0:01:37] } (21. Nc2 Nxc2 22. b3 Nxa1 23. b4 cxb4 24. Ba3 bxa3#) 21... axb5 { [%eval #13] [%clk 0:03:19] } 22. Bd2?? { (Mate in 13 → Mate in 5) Lost forced checkmate sequence. Best move was b4. } { [%eval #-5] [%clk 0:01:29] } (22. b4 cxb4 23. Ba3 bxa3 24. Re1 Nb3 25. axb3 a2 26. Rb1 axb1=B 27. b4 a5 28. bxa5 b4) 22... a5 { [%eval #-5] [%clk 0:03:09] } 23. Bxa5 { [%eval #-4] [%clk 0:01:26] } 23... b4?! { (Mate in 4 → Mate in 9) Not the best checkmate sequence. Best move was Nb3. } { [%eval #-9] [%clk 0:03:06] } (23... Nb3 24. axb3 b4 25. Bxb4 cxb4 26. Ra3 bxa3 27. bxa3#) 24. Bxb4 { [%eval #-8] [%clk 0:01:22] } 24... cxb4 { [%eval #-8] [%clk 0:03:01] } 25. b3 { [%eval #-1] [%clk 0:01:20] } 25... Nxb3 { [%eval #-1] [%clk 0:02:58] } 26. axb3# { [%clk 0:01:19] } { Game ends by variant rule. } 0-1


