[Event "Tricolici Arena"]
[Site "http://chess-academy.net/2xC2YY50"]
[Date "2026.03.06"]
[Round "-"]
[White "laura2012"]
[Black "Tricolici"]
[Result "1-0"]
[UTCDate "2026.03.06"]
[UTCTime "19:01:24"]
[WhiteElo "1571"]
[BlackElo "1468"]
[WhiteRatingDiff "+24"]
[BlackRatingDiff "-12"]
[Variant "King of the Hill"]
[TimeControl "120+0"]
[ECO "D00"]
[Opening "Queen's Pawn Game"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. d4 { [%eval 0.5] [%clk 0:02:00] } 1... d5 { [%eval 0.69] [%clk 0:02:00] } { D00 Queen's Pawn Game } 2. Kd2? { (0.69 → -2.16) Mistake. Best move was c4. } { [%eval -2.16] [%clk 0:01:58] } (2. c4 e6 3. Bf4 c5 4. e3 cxd4 5. exd4 Nc6 6. Nc3 Nf6) 2... e5? { (-2.16 → -0.95) Mistake. Best move was c5. } { [%eval -0.95] [%clk 0:01:58] } (2... c5 3. e3 Nc6 4. Nf3 Nf6 5. Nc3 Qb6 6. Na4 Qa5+ 7. c3 b6 8. Ke1 e6 9. b3) 3. Kd3?? { (-0.95 → -5.10) Blunder. Best move was e3. } { [%eval -5.1] [%clk 0:01:52] } (3. e3 Nf6 4. dxe5 Ne4+ 5. Ke1 Nc6 6. Nc3 Bb4 7. Bd2 Bxc3 8. Bxc3 Be6 9. f4 f6) 3... Nf6? { (-5.10 → -3.66) Mistake. Best move was Bf5+. } { [%eval -3.66] [%clk 0:01:53] } (3... Bf5+ 4. Kd2) 4. dxe5 { [%eval -3.64] [%clk 0:01:49] } 4... c5?? { (-3.64 → -0.55) Blunder. Best move was Nc6. } { [%eval -0.55] [%clk 0:01:41] } (4... Nc6 5. exf6) 5. b4?? { (-0.55 → -9.34) Blunder. Best move was exf6. } { [%eval -9.34] [%clk 0:01:47] } (5. exf6 Qxf6 6. Ke3 Bf5 7. f4 Nc6 8. Kf2 O-O-O 9. e3 d4 10. Bd3 c4 11. e4 cxd3) 5... Ke7?? { (-9.34 → -0.52) Blunder. Best move was Ne4. } { [%eval -0.52] [%clk 0:01:24] } (5... Ne4 6. Ke3) 6. bxc5?? { (-0.52 → -3.92) Blunder. Best move was exf6+. } { [%eval -3.92] [%clk 0:01:45] } (6. exf6+ gxf6) 6... Nc6 { [%eval -3.16] [%clk 0:01:20] } 7. g3?? { (-3.16 → Mate in 7) Checkmate is now unavoidable. Best move was exf6+. } { [%eval #-7] [%clk 0:01:41] } (7. exf6+) 7... Ke6?! { (Mate in 7 → -14.71) Lost forced checkmate sequence. Best move was Bf5+. } { [%eval -14.71] [%clk 0:01:18] } (7... Bf5+ 8. Kd2 Ke6 9. f4 d4 10. Bg2 Be4 11. Nc3 dxc3+ 12. Kxc3 Qa5+ 13. Kb3 Qb4#) 8. f4 { [%eval -24.86] [%clk 0:01:38] } 8... Bd6?? { (-24.86 → 10.06) Blunder. Best move was d4. } { [%eval 10.06] [%clk 0:01:10] } (8... d4) 9. Bg2?? { (10.06 → -5.03) Blunder. Best move was Bh3+. } { [%eval -5.03] [%clk 0:01:35] } (9. Bh3+) 9... Bxe5 { [%eval -4.09] [%clk 0:01:07] } 10. Bh3+?? { (-4.09 → -9.77) Blunder. Best move was c3. } { [%eval -9.77] [%clk 0:01:01] } (10. c3 d4) 10... Ke7 { [%eval -9.97] [%clk 0:01:00] } 11. fxe5 { [%eval -21.34] [%clk 0:01:00] } 11... Bxh3 { [%eval -19.38] [%clk 0:00:52] } 12. Nxh3 { [%eval -20.72] [%clk 0:00:58] } 12... b6?? { (-20.72 → 7.96) Blunder. Best move was Ke6. } { [%eval 7.96] [%clk 0:00:45] } (12... Ke6) 13. Nf4?? { (7.96 → -1.96) Blunder. Best move was exf6+. } { [%eval -1.96] [%clk 0:00:52] } (13. exf6+ gxf6) 13... bxc5 { [%eval -1.75] [%clk 0:00:40] } 14. Bb2 { [%eval -0.86] [%clk 0:00:47] } 14... Nxe5+?! { (-0.86 → -0.21) Inaccuracy. Best move was Ng4. } { [%eval -0.21] [%clk 0:00:38] } (14... Ng4 15. e3) 15. Ke3?? { (-0.21 → -19.83) Blunder. Best move was Bxe5. } { [%eval -19.83] [%clk 0:00:44] } (15. Bxe5) 15... Kd6?? { (-19.83 → Mate in 7) Checkmate is now unavoidable. Best move was d4+. } { [%eval #7] [%clk 0:00:19] } (15... d4+) 16. Nc3?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Best move was Qxd5+. } { [%eval #-2] [%clk 0:00:31] } (16. Qxd5+ Kc7 17. Qxc5+ Nc6 18. Bxf6 Qd4+ 19. Bxd4 f5 20. Be5+ Kd7 21. Qxc6+ Kxc6 22. Kd4#) 16... Qa5?? { (Mate in 2 → 60.64) Lost forced checkmate sequence. Best move was Nc4+. } { [%eval 60.64] [%clk 0:00:13] } (16... Nc4+ 17. Kf3 Ke5#) 17. Nfxd5?? { (60.64 → Mate in 2) Checkmate is now unavoidable. Best move was Qxd5+. } { [%eval #-2] [%clk 0:00:27] } (17. Qxd5+ Kc7 18. Nb5+ Kb6 19. Bxe5 Rad8 20. Nd6 Qa3+ 21. c3 Qxc3+ 22. Bxc3 Rhe8+ 23. Be5 Rxe5+) 17... Qxc3+?? { (Mate in 2 → Mate in 8) Lost forced checkmate sequence. Best move was Nd3. } { [%eval #8] [%clk 0:00:10] } (17... Nd3 18. Nc7 Ke5#) 18. Bxc3 { [%eval #7] [%clk 0:00:19] } 18... Nxd5+ { [%eval #1] [%clk 0:00:04] } 19. Ke4# { [%clk 0:00:17] } { Game ends by variant rule. } 1-0


