[Event "ANS Arena"]
[Site "http://chess-academy.net/3FyoJE74"]
[Date "2026.03.13"]
[Round "-"]
[White "Iaroslav2016"]
[Black "Automat"]
[Result "0-1"]
[UTCDate "2026.03.13"]
[UTCTime "18:04:32"]
[WhiteElo "1698"]
[BlackElo "1768"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+18"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. e3 { [%eval 1.02] [%clk 0:05:00] } 1... b5 { [%eval 0.96] [%clk 0:05:00] } 2. Bxb5 { [%eval 1.33] [%clk 0:04:58] } 2... Nc6?? { (1.33 → Mate in 14) Checkmate is now unavoidable. Best move was e6. } { [%eval #14] [%clk 0:05:00] } (2... e6) 3. Bxc6 { [%eval #14] [%clk 0:04:56] } 3... dxc6 { [%eval #14] [%clk 0:04:48] } 4. Qh5?? { (Mate in 14 → 2.97) Lost forced checkmate sequence. Best move was Qg4. } { [%eval 2.97] [%clk 0:04:56] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Ne4 Bxe4 8. h4 Qxd2 9. Bxd2 Bxg2 10. Bc3 Bxh1) 4... Qxd2 { [%eval 3.18] [%clk 0:04:39] } 5. Qxh7?? { (3.18 → -10.80) Blunder. Best move was Kxd2. } { [%eval -10.8] [%clk 0:04:55] } (5. Kxd2) 5... Rxh7?? { (-10.80 → 6.78) Blunder. Best move was Qxe1. } { [%eval 6.78] [%clk 0:04:28] } (5... Qxe1) 6. Bxd2 { [%eval 5.61] [%clk 0:04:49] } 6... Rxh2 { [%eval 5.82] [%clk 0:04:19] } 7. Rxh2 { [%eval 5.04] [%clk 0:04:47] } 7... Nh6?? { (5.04 → Mate in 11) Checkmate is now unavoidable. Best move was Bh3. } { [%eval #11] [%clk 0:04:16] } (7... Bh3) 8. Rxh6 { [%eval #11] [%clk 0:04:45] } 8... gxh6 { [%eval #10] [%clk 0:04:16] } 9. g4 { [%eval #10] [%clk 0:04:43] } 9... Bxg4 { [%eval #9] [%clk 0:04:11] } 10. Nh3 { [%eval #10] [%clk 0:04:43] } 10... Bxh3 { [%eval #9] [%clk 0:04:09] } 11. Kf1 { [%eval #9] [%clk 0:04:42] } 11... Bxf1 { [%eval #8] [%clk 0:04:07] } 12. c4 { [%eval #8] [%clk 0:04:38] } 12... Bxc4 { [%eval #7] [%clk 0:03:57] } 13. Bb4?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Best move was Ba5. } { [%eval #-10] [%clk 0:04:31] } (13. Ba5 Bxa2 14. Bxc7 Bxb1 15. Rxa7 Rxa7 16. e4 Bxe4 17. b4 Rxc7 18. f3 Bxf3 19. b5 cxb5#) 13... Bxa2 { [%eval #-10] [%clk 0:03:52] } 14. Bxe7 { [%eval #-8] [%clk 0:04:30] } 14... Bxe7 { [%eval #-8] [%clk 0:03:44] } 15. Rxa2 { [%eval #-7] [%clk 0:04:28] } 15... Ba3?? { (Mate in 7 → -0.47) Lost forced checkmate sequence. Best move was Bf6. } { [%eval -0.47] [%clk 0:03:43] } (15... Bf6 16. Rxa7 Bxb2 17. Rxc7 f5 18. Rxc6 Ra4 19. Rxh6 Rf4 20. exf4 Bh8 21. Rxh8 Kf8 22. Rxf8#) 16. Rxa3?? { (-0.47 → Mate in 7) Checkmate is now unavoidable. Best move was Nxa3. } { [%eval #-7] [%clk 0:04:26] } (16. Nxa3 Rd8) 16... Rc8 { [%eval #-7] [%clk 0:03:41] } 17. Rxa7 { [%eval #-6] [%clk 0:04:25] } 17... Ra8 { [%eval #-6] [%clk 0:03:37] } 18. Rxc7 { [%eval #-5] [%clk 0:04:23] } 18... Kd8 { [%eval #-5] [%clk 0:03:28] } 19. Rxf7 { [%eval #-4] [%clk 0:04:20] } 19... Kc7 { [%eval #-4] [%clk 0:03:23] } 20. Rxc7 { [%eval #-3] [%clk 0:04:18] } 20... Ra7?? { (Mate in 3 → 3.16) Lost forced checkmate sequence. Best move was c5. } { [%eval 3.16] [%clk 0:02:58] } (20... c5 21. Rxc5 Ra3 22. Nxa3 h5 23. Rxh5#) 21. Rxa7 { [%eval 3.51] [%clk 0:04:14] } 21... c5?? { (3.51 → Mate in 10) Checkmate is now unavoidable. Best move was h5. } { [%eval #10] [%clk 0:02:54] } (21... h5) 22. Rb7 { [%eval #11] [%clk 0:04:12] } 22... h5 { [%eval #10] [%clk 0:02:50] } 23. Rb4?? { (Mate in 10 → 0.41) Lost forced checkmate sequence. Best move was Nc3. } { [%eval 0.41] [%clk 0:04:10] } (23. Nc3 c4 24. b4 cxb3 25. Rxb3 h4 26. Rb4 h3 27. Rd4 h2 28. Rg4 h1=Q 29. Nb1 Qxb1) 23... cxb4 { [%eval 0.65] [%clk 0:02:46] } 24. Nd2?? { (0.65 → Mate in 16) Checkmate is now unavoidable. Best move was e4. } { [%eval #-16] [%clk 0:04:10] } (24. e4 h4) 24... b3 { [%eval #-16] [%clk 0:02:44] } 25. Nxb3 { [%eval #-15] [%clk 0:04:08] } 25... h4 { [%eval #-15] [%clk 0:02:40] } 26. Nd4 { [%eval #-14] [%clk 0:04:06] } 26... h3 { [%eval #-14] [%clk 0:02:39] } 27. Ne2 { [%eval #-9] [%clk 0:04:04] } 27... h2 { [%eval #-9] [%clk 0:02:37] } 28. Ng1 { [%eval #-2] [%clk 0:04:03] } 28... hxg1=R { [%eval #-2] [%clk 0:02:34] } 29. e4 { [%eval #-1] [%clk 0:03:57] } 29... Rg3 { [%eval #-1] [%clk 0:02:22] } 30. fxg3# { [%clk 0:03:55] } { Game ends by variant rule. } 0-1


