[Event "You are the best  Arena"]
[Site "http://chess-academy.net/5ckuZTgb"]
[Date "2025.02.26"]
[Round "-"]
[White "Tristan10"]
[Black "Cristian2"]
[Result "1-0"]
[UTCDate "2025.02.26"]
[UTCTime "16:01:55"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "+162"]
[BlackRatingDiff "-163"]
[Variant "Antichess"]
[TimeControl "360+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. e3 { [%eval 1.63] [%clk 0:03:00] } 1... d5?? { (1.63 → Mate in 15) Checkmate is now unavoidable. Best move was b5. } { [%eval #15] [%clk 0:06:00] } (1... b5) 2. Qf3?? { (Mate in 15 → -5.10) Lost forced checkmate sequence. Best move was Qg4. } { [%eval -5.1] [%clk 0:02:53] } (2. Qg4 Bxg4 3. e4 dxe4 4. Ba6 bxa6 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nxe4 Bxe4 8. a4 Qxd2) 2... Be6?? { (-5.10 → Mate in 16) Checkmate is now unavoidable. Best move was Bh3. } { [%eval #16] [%clk 0:05:47] } (2... Bh3 3. gxh3) 3. Qxf7 { [%eval #16] [%clk 0:02:29] } 3... Kxf7 { [%eval #14] [%clk 0:05:42] } 4. e4?? { (Mate in 14 → 3.51) Lost forced checkmate sequence. Best move was g4. } { [%eval 3.51] [%clk 0:02:28] } (4. g4 Bxg4 5. Kd1 Bxd1 6. a3 Bxc2 7. Ra2 Bxb1 8. d4 Bxa2 9. b3 Bxb3 10. a4 Bxa4) 4... dxe4 { [%eval 4.15] [%clk 0:05:38] } 5. Ba6 { [%eval 3.21] [%clk 0:02:26] } 5... bxa6 { [%eval 4.4] [%clk 0:05:35] } 6. d3?? { (4.40 → Mate in 19) Checkmate is now unavoidable. Best move was Na3. } { [%eval #-19] [%clk 0:02:24] } (6. Na3) 6... exd3 { [%eval #-19] [%clk 0:05:33] } 7. cxd3 { [%eval #-18] [%clk 0:02:23] } 7... Qxd3?? { (Mate in 18 → Mate in 11) Lost forced checkmate sequence. Best move was Bxa2. } { [%eval #11] [%clk 0:05:25] } (7... Bxa2 8. Rxa2 Qxd3 9. Rxa6 Qxb1 10. Rxa7 Qxc1 11. Rxa8 Qxe1 12. Rxb8 Qxf2 13. Rxf8 Qxg2 14. Rxf7) 8. Bh6?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Best move was Bf4. } { [%eval #-14] [%clk 0:02:20] } (8. Bf4 Bxa2 9. Bxc7 Bxb1 10. Rxa6 Nxa6 11. h4 Nxc7 12. Kd2 Qxd2 13. Rh3 Qxb2 14. f4 Qxg2) 8... gxh6?? { (Mate in 14 → 8.09) Lost forced checkmate sequence. Best move was Bxa2. } { [%eval 8.09] [%clk 0:05:22] } (8... Bxa2 9. Rxa2 Qxb1 10. Rxa6 Qxe1 11. Bxg7 Bxg7 12. Rxa7 Qxg1 13. Rxc7 Bxb2 14. Rxe7 Qxg2 15. Rxf7) 9. Kd2?? { (8.09 → Mate in 14) Checkmate is now unavoidable. Best move was h4. } { [%eval #-14] [%clk 0:02:18] } (9. h4 Bxa2) 9... Qxd2 { [%eval #-14] [%clk 0:05:19] } 10. Nxd2 { [%eval #-13] [%clk 0:02:16] } 10... Bxa2 { [%eval #-13] [%clk 0:04:53] } 11. Rxa2 { [%eval #-12] [%clk 0:02:13] } 11... Bg7?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Best move was a5. } { [%eval #8] [%clk 0:04:50] } (11... a5 12. Rxa5 Bg7 13. Rxa7 Bxb2 14. Rxc7 Bd4 15. Rxe7 Bxf2 16. Rxf7 Bxg1 17. Rxh7 Rxh7 18. Rxg1) 12. Rxa6 { [%eval #8] [%clk 0:02:12] } 12... Nxa6 { [%eval #6] [%clk 0:04:48] } 13. Ne2 { [%eval #6] [%clk 0:01:59] } 13... Bxb2 { [%eval #5] [%clk 0:04:44] } 14. Nc1?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. Best move was Nc3. } { [%eval #-11] [%clk 0:01:57] } (14. Nc3 Bxc3 15. g3 Bxd2 16. Re1 Bxe1 17. h4 Bxf2 18. h5 Bxg3#) 14... Bxc1 { [%eval #-11] [%clk 0:04:43] } 15. Rxc1 { [%eval #-10] [%clk 0:01:55] } 15... Rb8?? { (Mate in 10 → -1.17) Lost forced checkmate sequence. Best move was c6. } { [%eval -1.17] [%clk 0:04:39] } (15... c6 16. Rxc6 h5 17. Rxa6 Rc8 18. Rxa7 e5 19. Rxf7 Rc4 20. Nxc4 h6 21. Nxe5 Rh7 22. Rxh7) 16. Rxc7 { [%eval -0.3] [%clk 0:01:53] } 16... Nxc7 { [%eval -0.83] [%clk 0:04:34] } 17. Nb3 { [%eval -1.18] [%clk 0:01:53] } 17... Rxb3 { [%eval -0.83] [%clk 0:04:32] } 18. f4? { (-0.83 → -2.91) Mistake. Best move was f3. } { [%eval -2.91] [%clk 0:01:52] } (18. f3 Rxf3) 18... Rb4?? { (-2.91 → Mate in 3) Checkmate is now unavoidable. Best move was Rg3. } { [%eval #3] [%clk 0:04:31] } (18... Rg3 19. hxg3) 19. g4 { [%eval #3] [%clk 0:01:50] } 19... Rxf4 { [%eval #2] [%clk 0:04:28] } 20. h4?! { (Mate in 2 → Mate in 3) Not the best checkmate sequence. Best move was g5. } { [%eval #3] [%clk 0:01:49] } (20. g5 hxg5 21. h4 gxh4#) 20... Rxg4 { [%eval #2] [%clk 0:04:26] } 21. h5 { [%eval #2] [%clk 0:01:47] } 21... Rg5# { [%clk 0:04:24] } { Game ends by variant rule. } 1-0


