[Event "ANS Arena"]
[Site "http://chess-academy.net/6ZOxAeKX"]
[Date "2026.02.19"]
[Round "-"]
[White "Blue_Sonik"]
[Black "leonid"]
[Result "0-1"]
[UTCDate "2026.02.19"]
[UTCTime "18:38:32"]
[WhiteElo "1660"]
[BlackElo "1500"]
[WhiteRatingDiff "-19"]
[BlackRatingDiff "+26"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. e3 { [%eval 1.11] [%clk 0:02:30] } 1... e6 { [%eval 2.0] [%clk 0:02:30] } 2. Ba6 { [%eval 0.99] [%clk 0:02:28] } 2... bxa6? { (0.99 → 3.81) Mistake. Best move was Nxa6. } { [%eval 3.81] [%clk 0:02:28] } (2... Nxa6) 3. Qg4?? { (3.81 → 0.55) Blunder. Best move was a4. } { [%eval 0.55] [%clk 0:02:26] } (3. a4 Ba3) 3... Qg5? { (0.55 → 2.97) Mistake. Best move was Ba3. } { [%eval 2.97] [%clk 0:02:23] } (3... Ba3) 4. Qxe6?! { (2.97 → 2.46) Inaccuracy. Best move was Qxg5. } { [%eval 2.46] [%clk 0:02:24] } (4. Qxg5 Be7 5. Qxe7 Nxe7 6. Nc3 Nd5 7. Nxd5 exd5 8. c4 dxc4 9. d4 cxd3 10. a4 Ke7) 4... Qxe3?? { (2.46 → Mate in 13) Checkmate is now unavoidable. Best move was Qxg2. } { [%eval #13] [%clk 0:02:20] } (4... Qxg2 5. Qxf7) 5. Qxf7?? { (Mate in 13 → 3.19) Lost forced checkmate sequence. Best move was dxe3. } { [%eval 3.19] [%clk 0:02:18] } (5. dxe3 dxe6 6. b4 Bxb4 7. e4 Bxe1 8. h3 Bxf2 9. Rh2 Bxg1 10. h4 Bxh2 11. Bf4 Bxf4) 5... Qxd2?? { (3.19 → Mate in 12) Checkmate is now unavoidable. Best move was Qxe1. } { [%eval #12] [%clk 0:02:18] } (5... Qxe1 6. Qxg8) 6. Qxd7?? { (Mate in 12 → -0.83) Lost forced checkmate sequence. Best move was Bxd2. } { [%eval -0.83] [%clk 0:02:15] } (6. Bxd2 Kxf7 7. Bb4 Bxb4 8. g4 Bxe1 9. Ne2 Bxf2 10. Nd4 Bxd4 11. g5 Bxb2 12. Re1 Bxa1) 6... Qxf2?? { (-0.83 → Mate in 11) Checkmate is now unavoidable. Best move was Bxd7. } { [%eval #11] [%clk 0:02:15] } (6... Bxd7 7. Kxd2) 7. Qxg7?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Best move was Kxf2. } { [%eval #-11] [%clk 0:02:13] } (7. Kxf2 Nxd7 8. b4 Bxb4 9. Nc3 Bxc3 10. Nf3 Bxa1 11. c3 Bxc3 12. Nd4 Bxd4 13. a4 Bxf2) 7... Qxg1?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Best move was Bxg7. } { [%eval #10] [%clk 0:02:12] } (7... Bxg7 8. Kxf2 Bxb2 9. Bxb2 Nf6 10. Bxf6 Nd7 11. Bxh8 Ne5 12. Bxe5 Kf7 13. Bxc7 Rb8 14. Bxb8) 8. Qxh7?? { (Mate in 10 → -1.09) Lost forced checkmate sequence. Best move was Rxg1. } { [%eval -1.09] [%clk 0:02:12] } (8. Rxg1 Bxg7 9. Bg5 Bxb2 10. Rf1 Bxa1 11. Rf5 Bxf5 12. Nc3 Bxc3 13. h4 Bxc2 14. Bh6 Nxh6) 8... Qxe1?? { (-1.09 → Mate in 10) Checkmate is now unavoidable. Best move was Qxh2. } { [%eval #10] [%clk 0:02:10] } (8... Qxh2 9. Qxh2 Rxh2 10. Rxh2 Bh3 11. gxh3 Ba3 12. Nxa3 Nd7 13. Bg5 Kf7 14. Be7 Nxe7 15. Kd2) 9. Qxc7?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Best move was Rxe1. } { [%eval #-12] [%clk 0:02:06] } (9. Rxe1 Rxh7 10. Rxe8 Rxh2 11. Rxf8 Rxg2 12. Rxc8 Rxc2 13. Rxb8 Rxb8 14. a4 Rcxb2 15. Bxb2 Rxb2) 9... Qxc1?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Best move was Qxh1. } { [%eval #9] [%clk 0:02:08] } (9... Qxh1 10. Qxc8 Qxc1 11. Qxe8 Qxc2 12. Qxf8 Qxb2 13. Qxg8 Qxb1 14. Qxb8 Qxa2 15. Rxa2 Rhxb8 16. Rxa6) 10. Qxa7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Best move was Rxc1. } { [%eval #-9] [%clk 0:02:05] } (10. Rxc1 Rxh2 11. Qxc8 Rxg2 12. Qxa6 Nxa6 13. Nd2 Rxd2 14. Rcb1 Rxc2 15. Rd1 Rxb2 16. Rac1 Rxa2) 10... Qxb1?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Best move was Qxc2. } { [%eval #7] [%clk 0:02:07] } (10... Qxc2 11. Qxb8 Qxg2 12. Qxc8 Rxh2 13. Qxe8 Rxe8 14. Rxh2 Qxb2 15. Rxb2 Rb8 16. Rxb8 Nh6 17. Rxf8) 11. Qxa6?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Best move was Raxb1. } { [%eval #-8] [%clk 0:02:03] } (11. Raxb1 Rxh2 12. Rxh2 Rxa7 13. g4 Bxg4 14. Rd1 Bxd1 15. Rh3 Bxc2 16. b4 Bxb4 17. Ra3 Bxa3#) 11... Qxb2 { [%eval #-8] [%clk 0:02:06] } 12. Qxc8 { [%eval #-7] [%clk 0:02:01] } 12... Qxa2 { [%eval #-7] [%clk 0:02:04] } 13. Qxe8 { [%eval #-6] [%clk 0:01:59] } 13... Qxc2 { [%eval #-6] [%clk 0:02:03] } 14. Qxf8 { [%eval #-5] [%clk 0:01:57] } 14... Qxg2 { [%eval #-5] [%clk 0:02:02] } 15. Qxg8 { [%eval #-4] [%clk 0:01:55] } 15... Qxh2 { [%eval #-4] [%clk 0:02:01] } 16. Rxh2 { [%eval #-3] [%clk 0:01:53] } 16... Rxh2 { [%eval #-3] [%clk 0:01:53] } 17. Rxa8 { [%eval #-2] [%clk 0:01:47] } 17... Rg2 { [%eval #-2] [%clk 0:01:50] } 18. Rxb8 { [%eval #-1] [%clk 0:01:36] } 18... Rxg8 { [%eval #-1] [%clk 0:01:47] } 19. Rxg8# { [%clk 0:01:36] } { Game ends by variant rule. } 0-1


