[Event "Casual Antichess game"]
[Site "http://chess-academy.net/AdlcVKyF"]
[Date "2022.10.15"]
[Round "-"]
[White "Beatrice2011"]
[Black "kidman"]
[Result "0-1"]
[UTCDate "2022.10.15"]
[UTCTime "10:16:41"]
[WhiteElo "1500"]
[BlackElo "1384"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. b3? { (0.15 → -2.12) Mistake. Best move was e3. } { [%eval -2.12] } (1. e3) 1... c6?? { (-2.12 → 4.04) Blunder. Best move was e6. } { [%eval 4.04] } (1... e6) 2. c3?? { (4.04 → -1.72) Blunder. Best move was e3. } { [%eval -1.72] } (2. e3 b5) 2... b5? { (-1.72 → 0.86) Mistake. Best move was e5. } { [%eval 0.86] } (2... e5) 3. c4 { [%eval 0.08] } 3... bxc4 { [%eval 0.63] } 4. bxc4 { [%eval -0.01] } 4... d5? { (-0.01 → 1.59) Mistake. Best move was e6. } { [%eval 1.59] } (4... e6) 5. cxd5 { [%eval 0.79] } 5... Qxd5 { [%eval 1.37] } 6. a4?? { (1.37 → Mate in 13) Checkmate is now unavoidable. Best move was g4. } { [%eval #-13] } (6. g4 Bxg4 7. a4 Bxe2 8. Nxe2 Qxd2 9. Bxd2 g5 10. Bxg5 Nd7 11. Bxe7 Nxe7 12. Qxd7 Kxd7) 6... Qxd2?? { (Mate in 13 → 1.02) Lost forced checkmate sequence. Best move was Qxg2. } { [%eval 1.02] } (6... Qxg2 7. Bxg2 c5 8. Bxa8 Nc6 9. Bxc6 c4 10. Bxe8 Nf6 11. Bxf7 Nd5 12. Bxd5 e5 13. Bxc4) 7. Kxd2 { [%eval 0.03] } 7... Bh3 { [%eval -0.5] } 8. gxh3?? { (-0.50 → -3.61) Blunder. Best move was Nxh3. } { [%eval -3.61] } (8. Nxh3 Kd7) 8... Nf6?? { (-3.61 → Mate in 13) Checkmate is now unavoidable. Best move was Nh6. } { [%eval #13] } (8... Nh6 9. Qb3) 9. e4 { [%eval #13] } 9... Nxe4 { [%eval 4.97] } 10. Kc2 { [%eval 5.18] } 10... Nxf2 { [%eval 5.53] } 11. Be3?? { (5.53 → 1.03) Blunder. Best move was Qd6. } { [%eval 1.03] } (11. Qd6 Nxh3) 11... Nxd1 { [%eval 1.17] } 12. Bxa7 { [%eval 0.09] } 12... Rxa7 { [%eval 1.19] } 13. Kxd1 { [%eval 0.54] } 13... Rxa4 { [%eval 0.24] } 14. Rxa4 { [%eval 0.78] } 14... Na6 { [%eval 0.9] } 15. Rxa6?? { (0.90 → Mate in 7) Checkmate is now unavoidable. Best move was Bxa6. } { [%eval #-7] } (15. Bxa6) 15... Kd8 { [%eval #-8] } 16. Rxc6 { [%eval #-7] } 16... Kc7 { [%eval #-7] } 17. Rxc7 { [%eval #-6] } 17... e5 { [%eval #-6] } 18. Rxf7 { [%eval #-5] } 18... Bd6 { [%eval #-5] } 19. Rxg7 { [%eval #-4] } 19... Rd8 { [%eval #-4] } 20. Rxh7 { [%eval #-3] } 20... Rd7 { [%eval #-3] } 21. Rxd7 { [%eval #-2] } 21... Be7 { [%eval #-2] } 22. Rxe7 { [%eval #-1] } 22... e4 { [%eval #-1] } 23. Rxe4# { Game ends by variant rule. } 0-1


