[Event "Horde WC Arena"]
[Site "http://chess-academy.net/F6Czjc3F"]
[Date "2023.03.18"]
[Round "-"]
[White "IGotMyRatingVeryHigh"]
[Black "lbluffuout"]
[Result "0-1"]
[UTCDate "2023.03.18"]
[UTCTime "19:51:26"]
[WhiteElo "1604"]
[BlackElo "1962"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+22"]
[Variant "Horde"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[FEN "rnbqkbnr/pppppppp/8/1PP2PP1/PPPPPPPP/PPPPPPPP/PPPPPPPP/PPPPPPPP w kq - 0 1"]
[SetUp "1"]
[Annotator "chess-academy.net"]

1. h5 { [%eval 0.47] [%clk 0:01:30] } 1... a5? { (0.47 → 1.87) Mistake. Best move was e6. } { [%eval 1.87] [%clk 0:01:30] } (1... e6 2. h4 d6 3. fxe6 Bxe6 4. a5 dxc5 5. dxc5 b6 6. f5) 2. h4?! { (1.87 → 1.26) Inaccuracy. Best move was e5. } { [%eval 1.26] [%clk 0:01:30] } (2. e5 d6) 2... axb4? { (1.26 → 2.36) Mistake. Best move was e6. } { [%eval 2.36] [%clk 0:01:28] } (2... e6) 3. h3?? { (2.36 → -3.63) Blunder. Best move was axb4. } { [%eval -3.63] [%clk 0:01:30] } (3. axb4 e6) 3... bxa3 { [%eval -3.12] [%clk 0:01:28] } 4. h2? { (-3.12 → -4.36) Mistake. Best move was e5. } { [%eval -4.36] [%clk 0:01:27] } (4. e5 axb2 5. axb2 d6 6. cxd6 exd6 7. d5 Nd7 8. e6 Nb6 9. exf7+ Kxf7 10. e4 Ne7) 4... axb2 { [%eval -3.71] [%clk 0:01:28] } 5. h6?? { (-3.71 → -30.50) Blunder. Best move was cxb2. } { [%eval -30.5] [%clk 0:01:27] } (5. cxb2 d6) 5... Rxa4?? { (-30.50 → -3.85) Blunder. Best move was bxa1=Q. } { [%eval -3.85] [%clk 0:01:25] } (5... bxa1=Q) 6. h5?? { (-3.85 → -28.56) Blunder. Best move was cxb2. } { [%eval -28.56] [%clk 0:01:27] } (6. cxb2 Ra8 7. hxg7 Bxg7 8. h5 h6 9. g6 fxg6 10. fxg6 d6 11. b4 c6 12. e5 cxb5) 6... Rxa2 { [%eval -17.58] [%clk 0:01:25] } 7. h4 { [%eval -30.41] [%clk 0:01:24] } 7... Rxa1 { [%eval -20.86] [%clk 0:01:25] } 8. h3 { [%eval -35.78] [%clk 0:01:24] } 8... Rxb1 { [%eval -22.97] [%clk 0:01:23] } 9. g6 { [%eval -33.94] [%clk 0:01:24] } 9... Rxc1 { [%eval -34.73] [%clk 0:01:23] } 10. g5 { [%eval -35.32] [%clk 0:01:22] } 10... Rxd1 { [%eval -34.7] [%clk 0:01:23] } 11. g4 { [%eval -36.17] [%clk 0:01:21] } 11... Rxe1 { [%eval -35.49] [%clk 0:01:20] } 12. g3 { [%eval -36.89] [%clk 0:01:21] } 12... Rxf1 { [%eval -36.26] [%clk 0:01:20] } 13. g2 { [%eval -37.16] [%clk 0:01:18] } 13... Rg1 { [%eval -36.63] [%clk 0:01:20] } 14. f6 { [%eval -38.6] [%clk 0:01:17] } 14... Rxg2?? { (-38.60 → -0.68) Blunder. Best move was exf6. } { [%eval -0.68] [%clk 0:01:17] } (14... exf6) 15. f5?? { (-0.68 → -38.78) Blunder. Best move was fxg7. } { [%eval -38.78] [%clk 0:01:17] } (15. fxg7) 15... Rxf2?? { (-38.78 → Mate in 4) Checkmate is now unavoidable. Best move was exf6. } { [%eval #4] [%clk 0:01:17] } (15... exf6) 16. f4?? { (Mate in 4 → -40.24) Lost forced checkmate sequence. Best move was gxf7+. } { [%eval -40.24] [%clk 0:01:15] } (16. gxf7+ Kxf7 17. g6+ hxg6 18. hxg6+ Kxf6 19. e5#) 16... Rxe2?? { (-40.24 → Mate in 4) Checkmate is now unavoidable. Best move was exf6. } { [%eval #4] [%clk 0:01:17] } (16... exf6) 17. e5?? { (Mate in 4 → -40.05) Lost forced checkmate sequence. Best move was gxf7+. } { [%eval -40.05] [%clk 0:01:15] } (17. gxf7+ Kxf7 18. g6+ hxg6 19. hxg6+ Kxf6 20. e5#) 17... Rxd2?? { (-40.05 → Mate in 4) Checkmate is now unavoidable. Best move was exf6. } { [%eval #4] [%clk 0:01:15] } (17... exf6 18. exf6 Nxf6 19. gxf6 gxf6 20. g5 b1=Q 21. c6 Qxc2 22. cxb7 Bxb7 23. g7 Rg8 24. g6) 18. e4?? { (Mate in 4 → -40.60) Lost forced checkmate sequence. Best move was gxf7+. } { [%eval -40.6] [%clk 0:01:15] } (18. gxf7+ Kxf7 19. g6+ hxg6 20. hxg6+ Ke8 21. f7#) 18... Rxc2?? { (-40.60 → Mate in 4) Checkmate is now unavoidable. Best move was exf6. } { [%eval #4] [%clk 0:01:15] } (18... exf6) 19. b4?? { (Mate in 4 → -41.46) Lost forced checkmate sequence. Best move was gxf7+. } { [%eval -41.46] [%clk 0:01:13] } (19. gxf7+ Kxf7 20. g6+ hxg6 21. hxg6+ Ke8 22. f7#) 19... Rxc3?? { (-41.46 → Mate in 4) Checkmate is now unavoidable. Best move was Nxf6. } { [%eval #4] [%clk 0:01:15] } (19... Nxf6) 20. c6?? { (Mate in 4 → -40.95) Lost forced checkmate sequence. Best move was gxf7+. } { [%eval -40.95] [%clk 0:01:12] } (20. gxf7+ Kxf7 21. g6+ hxg6 22. hxg6+ Ke8 23. f7#) 20... Nxc6?? { (-40.95 → Mate in 4) Checkmate is now unavoidable. Best move was exf6. } { [%eval #4] [%clk 0:01:11] } (20... exf6 21. exf6 Nxh6 22. gxh6 Qxf6 23. e5 Qe7 24. hxg7 Bxg7 25. g5 b1=Q 26. f6 Qf8 27. d5) 21. bxc6?? { (Mate in 4 → -40.50) Lost forced checkmate sequence. Best move was gxf7+. } { [%eval -40.5] [%clk 0:01:12] } (21. gxf7+ Kxf7 22. g6+ hxg6 23. hxg6+ Ke8 24. f7#) 21... dxc6?? { (-40.50 → Mate in 6) Checkmate is now unavoidable. Best move was exf6. } { [%eval #6] [%clk 0:01:11] } (21... exf6) 22. c5?? { (Mate in 6 → -43.14) Lost forced checkmate sequence. Best move was gxf7+. } { [%eval -43.14] [%clk 0:01:09] } (22. gxf7+ Kxf7 23. g6+ hxg6 24. hxg6+ Ke8 25. f7+ Kd7 26. e6+ Kd6 27. e5#) 22... Rxc5?? { (-43.14 → Mate in 6) Checkmate is now unavoidable. Best move was exf6. } { [%eval #6] [%clk 0:01:11] } (22... exf6 23. exf6) 23. b5?? { (Mate in 6 → -40.50) Lost forced checkmate sequence. Best move was gxf7+. } { [%eval -40.5] [%clk 0:01:09] } (23. gxf7+ Kxf7 24. g6+ hxg6 25. hxg6+ Ke8 26. f7+ Kd7 27. e6+ Kd6 28. bxc5#) 23... Rxb5?? { (-40.50 → -6.54) Blunder. Best move was exf6. } { [%eval -6.54] [%clk 0:01:08] } (23... exf6) 24. d5?? { (-6.54 → -45.65) Blunder. Best move was fxg7. } { [%eval -45.65] [%clk 0:01:09] } (24. fxg7 Bxg7 25. hxg7 Bxf5 26. gxh8=Q fxg6 27. exf5 Kd7 28. Qxh7 gxf5 29. gxf5 b1=Q 30. f6 Qf8) 24... Rxd5?? { (-45.65 → -5.96) Blunder. Best move was Nxh6. } { [%eval -5.96] [%clk 0:01:08] } (24... Nxh6) 25. e6?? { (-5.96 → -44.15) Blunder. Best move was hxg7. } { [%eval -44.15] [%clk 0:01:04] } (25. hxg7 Bxf5 26. gxf8=R+ Kxf8 27. g7+ Ke8 28. gxh8=Q b1=Q 29. gxf5 Kd7 30. Qxh7 Qf8 31. exd5 cxd5) 25... Rxd3?? { (-44.15 → Mate in 1) Checkmate is now unavoidable. Best move was Nxh6. } { [%eval #1] [%clk 0:01:08] } (25... Nxh6) 26. e5?? { (Mate in 1 → -47.53) Lost forced checkmate sequence. Best move was gxf7#. } { [%eval -47.53] [%clk 0:01:01] } (26. gxf7#) 26... Rxg3?? { (-47.53 → Mate in 1) Checkmate is now unavoidable. Best move was Nxh6. } { [%eval #1] [%clk 0:01:03] } (26... Nxh6) 27. gxh7?? { (Mate in 1 → -58.32) Lost forced checkmate sequence. Best move was gxf7#. } { [%eval -58.32] [%clk 0:01:01] } (27. gxf7#) 27... Rxh3?? { (-58.32 → -1.34) Blunder. Best move was Nxh6. } { [%eval -1.34] [%clk 0:01:03] } (27... Nxh6) 28. hxg8=N?? { (-1.34 → -48.66) Blunder. Best move was exf7+. } { [%eval -48.66] [%clk 0:00:57] } (28. exf7+) 28... Rxh4 { [%eval -36.75] [%clk 0:01:03] } 29. h7 { [%eval -46.41] [%clk 0:00:57] } 29... Rxg4 { [%eval -44.0] [%clk 0:01:01] } 30. g6 { [%eval -50.3] [%clk 0:00:55] } 30... Rxf4?? { (-50.30 → Mate in 1) Checkmate is now unavoidable. Best move was fxe6. } { [%eval #1] [%clk 0:01:01] } (30... fxe6 31. fxe7 Bxe7 32. h6 Bf8 33. f6 Rxg6 34. f5 Rxf6 35. exf6 gxf6 36. fxe6 b1=Q 37. e7) 31. Nh6?? { (Mate in 1 → -44.62) Lost forced checkmate sequence. Best move was gxf7#. } { [%eval -44.62] [%clk 0:00:51] } (31. gxf7#) 31... gxh6?? { (-44.62 → Mate in 1) Checkmate is now unavoidable. Best move was Bxe6. } { [%eval #1] [%clk 0:00:58] } (31... Bxe6 32. fxe6) 32. g7?? { (Mate in 1 → -7.31) Lost forced checkmate sequence. Best move was gxf7#. } { [%eval -7.31] [%clk 0:00:51] } (32. gxf7#) 32... Bxg7?? { (-7.31 → 0.00) Blunder. Best move was Rxh7. } { [%eval 0.0] [%clk 0:00:57] } (32... Rxh7 33. g8=Q) 33. fxg7 { [%eval 0.0] [%clk 0:00:48] } 33... Rxh7?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Best move was Bxe6. } { [%eval #1] [%clk 0:00:57] } (33... Bxe6 34. gxh8=R+ Kd7 35. Rxd8+ Kxd8 36. fxe6 fxe6 37. h8=R+ Rf8 38. Rxf8+ Kd7 39. Rd8+ Kxd8) 34. g8=B?? { (Mate in 1 → Mate in 9) Lost forced checkmate sequence. Best move was g8=Q#. } { [%eval #-9] [%clk 0:00:46] } (34. g8=Q#) 34... Rxf5 { [%eval #-8] [%clk 0:00:54] } 35. Bxh7 { [%eval #-6] [%clk 0:00:46] } 35... Rxh5 { [%eval #-6] [%clk 0:00:53] } 36. Be4 { [%eval #-5] [%clk 0:00:43] } 36... Rxe5 { [%eval #-4] [%clk 0:00:53] } 37. exf7+ { [%eval #-4] [%clk 0:00:43] } 37... Kxf7 { [%eval #-3] [%clk 0:00:45] } 38. Bg6+ { [%eval #-1] [%clk 0:00:43] } 38... Kxg6# { [%clk 0:00:45] } { Game ends by variant rule. } 0-1


