[Event "GAMPLAY Arena"]
[Site "http://chess-academy.net/IW5Djk9n"]
[Date "2021.03.25"]
[Round "-"]
[White "Epurasu"]
[Black "parlament"]
[Result "0-1"]
[UTCDate "2021.03.25"]
[UTCTime "10:37:21"]
[WhiteElo "1627"]
[BlackElo "1290"]
[WhiteRatingDiff "-86"]
[BlackRatingDiff "+164"]
[Variant "King of the Hill"]
[TimeControl "420+2"]
[ECO "B00"]
[Opening "Nimzowitsch Defense"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. e4 { [%eval 0.2] [%clk 0:07:00] } 1... Nc6? { (0.20 → 1.89) Mistake. Best move was e6. } { [%eval 1.89] [%clk 0:07:00] } { B00 Nimzowitsch Defense } (1... e6 2. Nf3 d5 3. e5 d4 4. c3 c5 5. b4 f6 6. bxc5) 2. Qh5?? { (1.89 → -1.50) Blunder. Best move was d4. } { [%eval -1.5] [%clk 0:07:02] } (2. d4) 2... e5?! { (-1.50 → -0.56) Inaccuracy. Best move was Nf6. } { [%eval -0.56] [%clk 0:06:50] } (2... Nf6 3. Qe2 e5 4. c3 d5 5. d3 Bg4 6. f3 Bh5 7. g4 Bg6 8. h4 h6 9. Be3) 3. Ke2?? { (-0.56 → -5.50) Blunder. Best move was Bc4. } { [%eval -5.5] [%clk 0:07:04] } (3. Bc4 g6) 3... Ke7?? { (-5.50 → -1.74) Blunder. Best move was d5. } { [%eval -1.74] [%clk 0:06:51] } (3... d5) 4. Kf3?? { (-1.74 → -11.72) Blunder. Best move was Nc3. } { [%eval -11.72] [%clk 0:07:04] } (4. Nc3 Nf6) 4... Kd6?? { (-11.72 → -3.60) Blunder. Best move was Nf6. } { [%eval -3.6] [%clk 0:06:52] } (4... Nf6) 5. Nc3? { (-3.60 → -6.33) Mistake. Best move was Ke2. } { [%eval -6.33] [%clk 0:06:59] } (5. Ke2) 5... Kc5?? { (-6.33 → 5.84) Blunder. Best move was Nd4+. } { [%eval 5.84] [%clk 0:06:51] } (5... Nd4+) 6. Nge2?? { (5.84 → -1.39) Blunder. Best move was Ke3. } { [%eval -1.39] [%clk 0:06:57] } (6. Ke3) 6... Qf6+ { [%eval -0.88] [%clk 0:06:43] } 7. Kg4?? { (-0.88 → Mate in 6) Checkmate is now unavoidable. Best move was Ke3. } { [%eval #-6] [%clk 0:06:57] } (7. Ke3) 7... Qf4+ { [%eval #-7] [%clk 0:06:38] } 8. Kh3 { [%eval #-7] [%clk 0:06:51] } 8... Kc4?? { (Mate in 7 → 18.77) Lost forced checkmate sequence. Best move was d6+. } { [%eval 18.77] [%clk 0:06:20] } (8... d6+ 9. Qf5 Bxf5+ 10. exf5 Qh6+ 11. Kg3 Qg5+ 12. Kh3 Qh5+ 13. Kg3 Qxe2 14. Bxe2 Kd4#) 9. d3+ { [%eval 17.86] [%clk 0:06:45] } 9... Kb4 { [%eval 18.83] [%clk 0:06:15] } 10. a3+ { [%eval 14.82] [%clk 0:06:44] } 10... Kc5 { [%eval 18.19] [%clk 0:06:08] } 11. Qxe5+?? { (18.19 → -47.65) Blunder. Best move was Bxf4. } { [%eval -47.65] [%clk 0:06:31] } (11. Bxf4 Nf6) 11... Nxe5?? { (-47.65 → 6.75) Blunder. Best move was d5+. } { [%eval 6.75] [%clk 0:06:08] } (11... d5+) 12. d4+ { [%eval 6.48] [%clk 0:06:24] } 12... Kc4?? { (6.48 → Mate in 1) Checkmate is now unavoidable. Best move was Kc6. } { [%eval #1] [%clk 0:06:03] } (12... Kc6 13. Nxf4 d6+ 14. Kg3 a6 15. Be2 Nf6 16. Nfd5 Be6 17. Nxf6 gxf6 18. d5+ Kd7 19. f4) 13. dxe5?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Best move was b3#. } { [%eval #-3] [%clk 0:06:26] } (13. b3#) 13... f6?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Best move was d5+. } { [%eval #7] [%clk 0:06:00] } (13... d5+ 14. e6 Bxe6+ 15. g4 Qxg4#) 14. g3?? { (Mate in 7 → -11.98) Lost forced checkmate sequence. Best move was b3+. } { [%eval -11.98] [%clk 0:06:21] } (14. b3+ Kc5 15. Na4+ Kb5 16. Nd4+ Ka5 17. b4+ Bxb4 18. axb4+ Kxb4 19. c3+ Ka5 20. Nb3#) 14... Qxe5?? { (-11.98 → 8.27) Blunder. Best move was Qxf2. } { [%eval 8.27] [%clk 0:05:35] } (14... Qxf2 15. b3+ Kc5 16. Be3+ Qxe3 17. Rd1 d6+ 18. Kg2 fxe5 19. Rd3 Qh6 20. Nf4 Kc6 21. Kf3) 15. Kg4?? { (8.27 → Mate in 3) Checkmate is now unavoidable. Best move was Be3. } { [%eval #-3] [%clk 0:06:20] } (15. Be3) 15... Nh6+?? { (Mate in 3 → -3.55) Lost forced checkmate sequence. Best move was Qxe4+. } { [%eval -3.55] [%clk 0:05:29] } (15... Qxe4+ 16. f4 Qxe2+ 17. Nxe2 Kd5#) 16. Kf3 { [%eval -3.77] [%clk 0:06:22] } 16... f5 { [%eval -1.9] [%clk 0:05:26] } 17. Ke3?? { (-1.90 → Mate in 3) Checkmate is now unavoidable. Best move was b3+. } { [%eval #-3] [%clk 0:06:22] } (17. b3+ Kc5) 17... Bc5+?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Best move was Qxe4+. } { [%eval #1] [%clk 0:05:12] } (17... Qxe4+ 18. Kd2 Qxe2+ 19. Nxe2 Kd5#) 18. Kd2?? { (Mate in 1 → Mate in 5) Lost forced checkmate sequence. Best move was Nd4#. } { [%eval #-5] [%clk 0:06:06] } (18. Nd4#) 18... Nf7?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Best move was Qd4+. } { [%eval #1] [%clk 0:04:42] } (18... Qd4+ 19. Ke1 Qxf2+ 20. Kd2 Qxe2+ 21. Nxe2 fxe4 22. c3 Kd5#) 19. exf5?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Best move was b3#. } { [%eval #-2] [%clk 0:06:00] } (19. b3#) 19... Re8?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Best move was Qxe2+. } { [%eval #1] [%clk 0:04:34] } (19... Qxe2+ 20. Nxe2 Kd5#) 20. f3?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Best move was b3#. } { [%eval #-2] [%clk 0:05:53] } (20. b3#) 20... Nd6?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Best move was Qxe2+. } { [%eval #1] [%clk 0:04:23] } (20... Qxe2+ 21. Nxe2 Kd5#) 21. f4?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Best move was b3#. } { [%eval #-2] [%clk 0:05:55] } (21. b3#) 21... Nxf5?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Best move was Qxe2+. } { [%eval #1] [%clk 0:04:23] } (21... Qxe2+ 22. Nxe2 Kd5#) 22. fxe5?? { (Mate in 1 → -6.08) Lost forced checkmate sequence. Best move was b3#. } { [%eval -6.08] [%clk 0:05:57] } (22. b3#) 22... Rxe5?? { (-6.08 → Mate in 1) Checkmate is now unavoidable. Best move was Be3+. } { [%eval #1] [%clk 0:04:21] } (22... Be3+ 23. Ke1) 23. g4?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Best move was b3#. } { [%eval #-2] [%clk 0:05:54] } (23. b3#) 23... Be3+?! { (Mate in 2 → Mate in 5) Not the best checkmate sequence. Best move was Rxe2+. } { [%eval #-5] [%clk 0:04:14] } (23... Rxe2+ 24. Nxe2 Kd5#) 24. Ke1 { [%eval #-3] [%clk 0:05:50] } 24... Nd4?? { (Mate in 3 → -0.13) Lost forced checkmate sequence. Best move was Bd2+. } { [%eval -0.13] [%clk 0:04:07] } (24... Bd2+ 25. Kd1 Rxe2 26. Nxe2 Kd5#) 25. Nxd4+?? { (-0.13 → Mate in 1) Checkmate is now unavoidable. Best move was Bxe3. } { [%eval #-1] [%clk 0:05:45] } (25. Bxe3) 25... Kxd4# { [%clk 0:04:06] } { Game ends by variant rule. } 0-1


