[Event "lion26 Arena"]
[Site "http://chess-academy.net/JLcBdFI0"]
[Date "2022.09.20"]
[Round "-"]
[White "ultra_bulletchampion"]
[Black "Teodor_Ababii"]
[Result "1-0"]
[UTCDate "2022.09.20"]
[UTCTime "15:39:13"]
[WhiteElo "1826"]
[BlackElo "1506"]
[WhiteRatingDiff "+28"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. e3 { [%eval 1.57] [%clk 0:02:30] } 1... d5?? { (1.57 → Mate in 15) Checkmate is now unavoidable. Best move was b5. } { [%eval #15] [%clk 0:05:00] } (1... b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. Na3 Nb4 5. Qh5 Nxa2 6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxh2) 2. Ba6 { [%eval #15] [%clk 0:02:24] } 2... bxa6 { [%eval #14] [%clk 0:04:58] } 3. Qg4 { [%eval #14] [%clk 0:02:24] } 3... Bxg4 { [%eval #13] [%clk 0:04:55] } 4. Kd1 { [%eval #13] [%clk 0:02:22] } 4... Bxd1 { [%eval #12] [%clk 0:04:54] } 5. Ne2 { [%eval #12] [%clk 0:02:22] } 5... Bxc2 { [%eval #11] [%clk 0:04:49] } 6. Rd1?? { (Mate in 11 → -5.30) Lost forced checkmate sequence. Best move was e4. } { [%eval -5.3] [%clk 0:02:18] } (6. e4 dxe4 7. d3 Qxd3 8. Nf4 Bxb1 9. Rxb1 Qxb1 10. Bd2 Qxa2 11. b3 Qxd2 12. Ne2 Qxe2) 6... Bxb1 { [%eval -3.9] [%clk 0:04:48] } 7. Rxb1 { [%eval -4.36] [%clk 0:02:17] } 7... d4 { [%eval -3.56] [%clk 0:04:36] } 8. exd4?? { (-3.56 → -9.15) Blunder. Best move was Nxd4. } { [%eval -9.15] [%clk 0:02:17] } (8. Nxd4 Qxd4) 8... Qxd4 { [%eval -9.43] [%clk 0:04:34] } 9. Nxd4 { [%eval -8.99] [%clk 0:02:17] } 9... c6?? { (-8.99 → -3.08) Blunder. Best move was Nc6. } { [%eval -3.08] [%clk 0:04:33] } (9... Nc6 10. Nxc6 e6 11. Nxa7 Rxa7 12. Ra1 Ba3 13. bxa3 Kd7 14. a4 a5 15. a3 Ra8 16. Rh1) 10. Nxc6 { [%eval -3.32] [%clk 0:02:16] } 10... Nxc6 { [%eval -2.57] [%clk 0:04:30] } 11. d3?? { (-2.57 → Mate in 13) Checkmate is now unavoidable. Best move was d4. } { [%eval #-13] [%clk 0:02:09] } (11. d4 Nxd4) 11... Nb4?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Best move was g5. } { [%eval #9] [%clk 0:04:24] } (11... g5 12. Bxg5 Rc8 13. Bxe7 Ncxe7 14. b3 Rc1 15. Rbxc1 Nc8 16. Rxc8 Bb4 17. Rxe8 Nf6 18. Rxh8) 12. Re1?? { (Mate in 9 → -1.26) Lost forced checkmate sequence. Best move was Bd2. } { [%eval -1.26] [%clk 0:02:08] } (12. Bd2 Nxd3 13. Bc3 Nxf2 14. Bxg7 Nxd1 15. Rxd1 Bxg7 16. Rd5 Bxb2 17. Re5 Bxe5 18. a4 Bxh2) 12... Nxa2 { [%eval -0.75] [%clk 0:04:17] } 13. Rxe7 { [%eval -1.01] [%clk 0:02:06] } 13... Nxc1 { [%eval -0.28] [%clk 0:04:15] } 14. Rxf7?? { (-0.28 → Mate in 8) Checkmate is now unavoidable. Best move was Rxc1. } { [%eval #-8] [%clk 0:02:04] } (14. Rxc1 Kxe7 15. Re1 Rd8 16. Rxe7 Rxd3 17. Rxf7 Rc3 18. Rxg7 Bxg7 19. bxc3 Bxc3 20. h4 a5) 14... Nxd3?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Best move was Kxf7. } { [%eval #6] [%clk 0:04:12] } (14... Kxf7 15. Rxc1 Ba3 16. bxa3 Rc8 17. Rxc8 Kf8 18. Rxf8 Ne7 19. Rxh8 a5 20. Rxh7 a4 21. Rxg7) 15. Rxg7 { [%eval #6] [%clk 0:02:03] } 15... Nxb2 { [%eval #5] [%clk 0:04:06] } 16. Rxb2?? { (Mate in 5 → -0.81) Lost forced checkmate sequence. Best move was Rxg8. } { [%eval -0.81] [%clk 0:02:01] } (16. Rxg8 Rxg8 17. Rxb2 Rxg2 18. Rb3 Rxh2 19. Rb1 Rxf2 20. Rb6 axb6#) 16... Bxg7 { [%eval -0.64] [%clk 0:04:02] } 17. f4 { [%eval -0.17] [%clk 0:01:57] } 17... Bxb2 { [%eval -0.17] [%clk 0:04:01] } 18. f5 { [%eval -0.22] [%clk 0:01:56] } 18... Nf6 { [%eval -0.3] [%clk 0:03:55] } 19. g4?! { (-0.30 → -0.89) Inaccuracy. Best move was h4. } { [%eval -0.89] [%clk 0:01:54] } (19. h4 Ng4 20. h5 Nf6 21. g4 Nxh5 22. gxh5 Bf6 23. h6 Bg7 24. hxg7 Rg8 25. f6 Rxg7) 19... Nxg4 { [%eval -0.96] [%clk 0:03:53] } 20. f6 { [%eval -1.07] [%clk 0:01:53] } 20... Nxf6 { [%eval -1.18] [%clk 0:03:50] } 21. h4 { [%eval -1.5] [%clk 0:01:49] } 21... Ne4 { [%eval -1.28] [%clk 0:03:48] } 22. h5 { [%eval -1.5] [%clk 0:01:48] } 22... Nf6?? { (-1.50 → Mate in 1) Checkmate is now unavoidable. Best move was Rf8. } { [%eval #1] [%clk 0:03:43] } (22... Rf8 23. h6 Bg7 24. hxg7 Rf5 25. g8=K Rf1 26. Kxh7 Rb1 27. Kh6 Nc5 28. Kg5 Rab8 29. Kf4) 23. h6 { [%eval #1] [%clk 0:01:48] } 23... Nh5# { [%clk 0:03:36] } { Game ends by variant rule. } 1-0


