[Event "ANS Arena"]
[Site "http://chess-academy.net/LIMU3abv"]
[Date "2026.03.19"]
[Round "-"]
[White "Elizabet2016"]
[Black "Automat"]
[Result "0-1"]
[UTCDate "2026.03.19"]
[UTCTime "17:20:47"]
[WhiteElo "1245"]
[BlackElo "1745"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+3"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. Nf3?? { (0.15 → -4.16) Blunder. Best move was e3. } { [%eval -4.16] [%clk 0:05:00] } (1. e3 b5) 1... e5 { [%eval -3.92] [%clk 0:05:00] } 2. Nxe5 { [%eval -4.31] [%clk 0:04:51] } 2... Ba3 { [%eval -3.59] [%clk 0:04:51] } 3. Nxd7?? { (-3.59 → Mate in 13) Checkmate is now unavoidable. Best move was Nxf7. } { [%eval #-13] [%clk 0:04:50] } (3. Nxf7 Kxf7) 3... Bxb2 { [%eval #-13] [%clk 0:04:34] } 4. Nxb8 { [%eval #-13] [%clk 0:04:41] } 4... Qxd2?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Best move was Rxb8. } { [%eval #13] [%clk 0:03:22] } (4... Rxb8 5. Bxb2 Qxd2 6. Bxg7 Qxe2 7. Bxh8 Qxf2 8. Kxf2 Bh3 9. gxh3 Nf6 10. Bxf6 Ke7 11. Bxe7) 5. Qxd2?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Best move was Bxd2. } { [%eval #-11] [%clk 0:04:23] } (5. Bxd2 Rxb8 6. e3 Bxa1 7. Qg4 Bxg4 8. Ba6 bxa6 9. Bb4 Rxb4 10. Nc3 Bxc3 11. Ke2 Bxe2) 5... Bxc1?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Best move was Rxb8. } { [%eval #13] [%clk 0:02:55] } (5... Rxb8 6. Bxb2 Ne7 7. Bxg7 Bh3 8. gxh3 Nf5 9. Bxh8 Nd4 10. Qxd4 h5 11. Qxa7 Rd8 12. Qxb7) 6. Qxc1 { [%eval #13] [%clk 0:04:17] } 6... Rxb8 { [%eval #12] [%clk 0:02:47] } 7. Qf4?? { (Mate in 12 → -1.76) Lost forced checkmate sequence. Best move was g4. } { [%eval -1.76] [%clk 0:04:02] } (7. g4 Bxg4 8. Rg1 Bxe2 9. Rxg7 Bxf1 10. Rxh7 Rxh7 11. Kxf1 Rxh2 12. Kg2 Rxg2 13. Na3 Rxf2) 7... f5?? { (-1.76 → Mate in 11) Checkmate is now unavoidable. Best move was Ne7. } { [%eval #11] [%clk 0:02:34] } (7... Ne7) 8. Qxf5 { [%eval #11] [%clk 0:03:54] } 8... Bxf5 { [%eval #10] [%clk 0:02:24] } 9. Kd1?? { (Mate in 10 → -4.30) Lost forced checkmate sequence. Best move was Nd2. } { [%eval -4.3] [%clk 0:03:45] } (9. Nd2 Bxc2 10. Ne4 Bxe4 11. g4 Bxh1 12. e4 Bxe4 13. Ba6 bxa6 14. f3 Bxf3 15. a4 Bxg4) 9... Bxc2 { [%eval -4.15] [%clk 0:02:16] } 10. Kxc2 { [%eval -4.21] [%clk 0:03:40] } 10... g6?? { (-4.21 → 0.53) Blunder. Best move was Rd8. } { [%eval 0.53] [%clk 0:02:10] } (10... Rd8 11. Kd1 Rxd1 12. Nd2 Rxf1 13. Nxf1 c5 14. g4 Ne7 15. Ng3 h5 16. Nxh5 Rxh5 17. gxh5) 11. g4?? { (0.53 → -4.42) Blunder. Best move was e3. } { [%eval -4.42] [%clk 0:03:31] } (11. e3 b6 12. Bc4 Kf7 13. Bxf7 Rf8 14. Bxg8 Rxf2 15. Bxh7 Rxg2 16. Bxg6 Rhxh2 17. Rxh2 Rxc2) 11... Rc8? { (-4.42 → -2.71) Mistake. Best move was Ne7. } { [%eval -2.71] [%clk 0:02:05] } (11... Ne7) 12. Bg2?? { (-2.71 → Mate in 9) Checkmate is now unavoidable. Best move was Kc3. } { [%eval #-9] [%clk 0:03:24] } (12. Kc3) 12... a5 { [%eval #-9] [%clk 0:01:55] } 13. Bxb7 { [%eval #-8] [%clk 0:03:18] } 13... Ke7?? { (Mate in 8 → 1.06) Lost forced checkmate sequence. Best move was a4. } { [%eval 1.06] [%clk 0:01:52] } (13... a4 14. Bxc8 Kd7 15. Bxd7 c6 16. Bxc6 Ne7 17. Bxa4 Nc6 18. Bxc6 Re8 19. Bxe8 h6 20. Bxg6) 14. Bxc8 { [%eval 0.05] [%clk 0:03:13] } 14... Kd7? { (0.05 → 2.94) Mistake. Best move was a4. } { [%eval 2.94] [%clk 0:01:50] } (14... a4 15. Bf5) 15. Bxd7 { [%eval 3.48] [%clk 0:03:06] } 15... c6 { [%eval 2.53] [%clk 0:01:50] } 16. Bxc6 { [%eval 2.54] [%clk 0:03:04] } 16... a4 { [%eval 1.25] [%clk 0:01:49] } 17. Bxa4 { [%eval 2.02] [%clk 0:03:03] } 17... h5?? { (2.02 → Mate in 12) Checkmate is now unavoidable. Best move was Ne7. } { [%eval #12] [%clk 0:01:41] } (17... Ne7 18. Bc6) 18. gxh5 { [%eval #12] [%clk 0:02:48] } 18... gxh5 { [%eval #11] [%clk 0:01:41] } 19. h4 { [%eval #11] [%clk 0:02:46] } 19... Ne7 { [%eval #10] [%clk 0:01:05] } 20. Rd1?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Best move was Be8. } { [%eval #-2] [%clk 0:02:31] } (20. Be8 Rxe8 21. Nc3 Nf5 22. Nd5 Rxe2 23. Rhg1 Rxc2 24. Rab1 Rxa2 25. Rb8 Rxf2 26. Rc1 Nxh4) 20... Nc6 { [%eval #-2] [%clk 0:00:56] } 21. Bxc6 { [%eval #-1] [%clk 0:02:23] } 21... Re8 { [%eval #-1] [%clk 0:00:56] } 22. Bxe8# { [%clk 0:02:21] } { Game ends by variant rule. } 0-1


