[Event "Ariadna Arena"]
[Site "http://chess-academy.net/NlcVFqRG"]
[Date "2025.05.22"]
[Round "-"]
[White "David28"]
[Black "Ianis2108"]
[Result "0-1"]
[UTCDate "2025.05.22"]
[UTCTime "16:36:49"]
[WhiteElo "1248"]
[BlackElo "1340"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+37"]
[Variant "Antichess"]
[TimeControl "120+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. Best move was e3. } { [%eval #-16] [%clk 0:01:00] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Nxd7 4. b4 Bxb4 5. c4 Bxd2 6. Kxd2 Qh4 7. c5 Nxc5) 1... d5?? { (Mate in 16 → 0.64) Lost forced checkmate sequence. Best move was b5. } { [%eval 0.64] [%clk 0:02:00] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxg8 Rxg8 7. Qxh5 Bh3 8. Qxh3) 2. exd5 { [%eval 0.37] [%clk 0:00:59] } 2... Qxd5 { [%eval 1.57] [%clk 0:01:54] } 3. Qf3?? { (1.57 → Mate in 14) Checkmate is now unavoidable. Best move was Ba6. } { [%eval #-14] [%clk 0:00:56] } (3. Ba6) 3... Qxf3 { [%eval #-14] [%clk 0:01:53] } 4. gxf3 { [%eval #-12] [%clk 0:00:55] } 4... Bg4 { [%eval #-12] [%clk 0:01:51] } 5. fxg4 { [%eval #-11] [%clk 0:00:53] } 5... f5 { [%eval #-12] [%clk 0:01:49] } 6. gxf5 { [%eval #-12] [%clk 0:00:51] } 6... g6?? { (Mate in 12 → 2.79) Lost forced checkmate sequence. Best move was b5. } { [%eval 2.79] [%clk 0:01:48] } (6... b5 7. Bxb5 h6 8. Bxe8 g5 9. fxg6 Rh7 10. gxh7 e6 11. hxg8=K Bg7 12. Kxg7 c5 13. Kxh6) 7. fxg6 { [%eval 1.68] [%clk 0:00:49] } 7... hxg6 { [%eval 1.65] [%clk 0:01:39] } 8. Ba6 { [%eval 1.88] [%clk 0:00:47] } 8... bxa6 { [%eval 2.03] [%clk 0:01:37] } 9. Nc3? { (2.03 → 0.76) Mistake. Best move was c4. } { [%eval 0.76] [%clk 0:00:44] } (9. c4) 9... Rxh2 { [%eval 0.23] [%clk 0:00:57] } 10. Rxh2 { [%eval 0.55] [%clk 0:00:41] } 10... Nh6?? { (0.55 → Mate in 10) Checkmate is now unavoidable. Best move was Bh6. } { [%eval #10] [%clk 0:00:56] } (10... Bh6) 11. Rxh6 { [%eval #10] [%clk 0:00:38] } 11... Bxh6 { [%eval #9] [%clk 0:00:55] } 12. Nb5?? { (Mate in 9 → 1.36) Lost forced checkmate sequence. Best move was Nd5. } { [%eval 1.36] [%clk 0:00:36] } (12. Nd5 Bxd2 13. Nxc7 Bxe1 14. Nxe8 Bxf2 15. a4 Bxg1 16. Be3 Bxe3 17. Rc1 Bxc1 18. Nd6 Bxb2) 12... axb5 { [%eval 1.93] [%clk 0:00:54] } 13. f4?! { (1.93 → 1.17) Inaccuracy. Best move was d3. } { [%eval 1.17] [%clk 0:00:34] } (13. d3) 13... Bxf4 { [%eval 1.62] [%clk 0:00:54] } 14. Nh3?? { (1.62 → Mate in 9) Checkmate is now unavoidable. Best move was d3. } { [%eval #-9] [%clk 0:00:24] } (14. d3) 14... Bxd2 { [%eval #-9] [%clk 0:00:54] } 15. Kxd2 { [%eval #-7] [%clk 0:00:22] } 15... Nc6?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Best move was g5. } { [%eval #7] [%clk 0:00:52] } (15... g5 16. Nxg5 e6 17. Nxe6 b4 18. Nxc7 Kd7 19. Nxa8 Kc7 20. Nxc7 b3 21. axb3 Na6 22. Rxa6#) 16. Ke3?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Best move was c4. } { [%eval #-8] [%clk 0:00:21] } (16. c4 bxc4 17. Kd3 cxd3 18. b4 Nxb4 19. Rb1 Nxa2 20. Rb3 Nxc1 21. Rxd3 Nxd3 22. Nf2 Nxf2#) 16... Nd4 { [%eval #-8] [%clk 0:00:51] } 17. Kxd4 { [%eval #-7] [%clk 0:00:20] } 17... c5 { [%eval #-7] [%clk 0:00:46] } 18. Kxc5 { [%eval #-6] [%clk 0:00:18] } 18... a5 { [%eval #-6] [%clk 0:00:47] } 19. Kxb5 { [%eval #-5] [%clk 0:00:17] } 19... Rc8?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Best move was Rb8. } { [%eval #7] [%clk 0:00:42] } (19... Rb8 20. Kxa5 Rxb2 21. Bxb2 e5 22. Bxe5 g5 23. Nxg5 Kf7 24. Nxf7#) 20. Kxa5 { [%eval #7] [%clk 0:00:16] } 20... Rxc2 { [%eval #6] [%clk 0:00:39] } 21. Bd2 { [%eval #6] [%clk 0:00:13] } 21... Rxb2 { [%eval #5] [%clk 0:00:37] } 22. Bb4?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Best move was a4. } { [%eval #-4] [%clk 0:00:08] } (22. a4 Rxd2 23. Ra2 Rxa2 24. Nf4 Rxa4 25. Nxg6 Rxa5 26. Nxe7 Kxe7#) 22... Rxa2 { [%eval #-4] [%clk 0:00:38] } 23. Rxa2 { [%eval #-3] [%clk 0:00:05] } 23... g5 { [%eval #-3] [%clk 0:00:39] } 24. Nxg5 { [%eval #-2] [%clk 0:00:03] } 24... e6 { [%eval #-2] [%clk 0:00:40] } 25. Nxe6 { [%eval #-1] [%clk 0:00:02] } 25... Kf8 { [%eval #-1] [%clk 0:00:38] } 26. Bxf8# { [%clk 0:00:00] } { Game ends by variant rule. } 0-1


