[Event "lion26 Arena"]
[Site "http://chess-academy.net/Pv7pRFHg"]
[Date "2022.03.29"]
[Round "-"]
[White "agapehoria"]
[Black "sebculea"]
[Result "1-0"]
[UTCDate "2022.03.29"]
[UTCTime "15:59:36"]
[WhiteElo "1720"]
[BlackElo "1658"]
[WhiteRatingDiff "+68"]
[BlackRatingDiff "-52"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } { [%eval #-15] [%clk 0:05:00] } (1. e3 b5) 1... d5?? { (Mate in 15 → 23.21) Lost forced checkmate sequence. Best move was e5. } { [%eval 23.21] [%clk 0:05:00] } (1... e5 2. dxe5 Ba3 3. Nxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5 a5 8. Qxd7) 2. Bh6 { [%eval 11.78] [%clk 0:04:55] } 2... gxh6 { [%eval 11.37] [%clk 0:04:56] } 3. c4?? { (11.37 → 2.60) Blunder. Best move was e4. } { [%eval 2.6] [%clk 0:04:41] } (3. e4 dxe4) 3... dxc4 { [%eval 2.98] [%clk 0:04:52] } 4. b3 { [%eval 3.2] [%clk 0:04:36] } 4... cxb3?! { (3.20 → 3.91) Inaccuracy. Best move was Qxd4. } { [%eval 3.91] [%clk 0:04:50] } (4... Qxd4 5. Qxd4 cxb3 6. Qxa7 bxa2 7. Qxb7 Bxb7 8. Rxa2 Bxg2 9. Bxg2 Rxa2 10. Bc6 Nxc6 11. h4) 5. axb3?? { (3.91 → -5.77) Blunder. Best move was Qxb3. } { [%eval -5.77] [%clk 0:04:34] } (5. Qxb3 Qxd4) 5... Qxd4 { [%eval -5.46] [%clk 0:04:43] } 6. Rxa7 { [%eval -5.48] [%clk 0:04:26] } 6... Rxa7 { [%eval -5.93] [%clk 0:04:41] } 7. Qxd4 { [%eval -6.96] [%clk 0:04:21] } 7... Bh3?? { (-6.96 → 3.47) Blunder. Best move was Ra8. } { [%eval 3.47] [%clk 0:04:38] } (7... Ra8 8. Qxh8) 8. gxh3?? { (3.47 → Mate in 12) Checkmate is now unavoidable. Best move was Qxa7. } { [%eval #-12] [%clk 0:04:14] } (8. Qxa7 Bxg2 9. Qxb8 Bxf1 10. Qxe8 Bxe2 11. Kxe2 h5 12. Qxf7 c6 13. Qxh7 Rxh7 14. Nh3 Nf6) 8... Bg7?? { (Mate in 12 → -0.82) Lost forced checkmate sequence. Best move was Na6. } { [%eval -0.82] [%clk 0:04:37] } (8... Na6 9. Qxh8 Kd7 10. Qxg8 e5 11. Qxf7 Nb4 12. Qxh7 h5 13. Qxh5 c5 14. Qxe5 Bh6 15. Qxc5) 9. Qxa7?? { (-0.82 → Mate in 11) Checkmate is now unavoidable. Best move was Qxg7. } { [%eval #-11] [%clk 0:04:00] } (9. Qxg7 Ra4) 9... Bc3?? { (Mate in 11 → Mate in 19) Lost forced checkmate sequence. Best move was Nc6. } { [%eval #19] [%clk 0:04:28] } (9... Nc6 10. Qxb7 Na7 11. Qxc7 Kd7 12. Qxd7 Nf6 13. Qxe7 Nd7 14. Qxd7 Rd8 15. Qxf7 Nc6 16. Qxg7) 10. Qxb7 { [%eval #20] [%clk 0:03:47] } 10... Bxe1 { [%eval 3.95] [%clk 0:04:23] } 11. Qxc7?? { (3.95 → 0.60) Blunder. Best move was Qxb8. } { [%eval 0.6] [%clk 0:03:40] } (11. Qxb8 Bxf2) 11... Bxf2 { [%eval 0.33] [%clk 0:04:20] } 12. Qxe7? { (0.33 → -2.23) Mistake. Best move was Qxb8. } { [%eval -2.23] [%clk 0:03:33] } (12. Qxb8 Bxg1) 12... Bxg1?? { (-2.23 → 3.44) Blunder. Best move was Nxe7. } { [%eval 3.44] [%clk 0:04:18] } (12... Nxe7 13. b4 Bxg1 14. Rxg1 Ng6 15. Rxg6 hxg6 16. e4 Na6 17. Bxa6 f5 18. exf5 gxf5 19. Nc3) 13. Rxg1?? { (3.44 → -1.86) Blunder. Best move was Qxe8. } { [%eval -1.86] [%clk 0:03:28] } (13. Qxe8) 13... Kxe7?? { (-1.86 → Mate in 7) Checkmate is now unavoidable. Best move was Nxe7. } { [%eval #7] [%clk 0:04:15] } (13... Nxe7 14. b4 h5 15. Rg4 hxg4 16. hxg4 Nd7 17. g5 Nb8 18. g6 fxg6 19. Nd2 Nd7 20. e3) 14. Rxg8 { [%eval #7] [%clk 0:03:25] } 14... Rxg8 { [%eval #6] [%clk 0:04:13] } 15. Bg2 { [%eval #6] [%clk 0:03:16] } 15... Rxg2 { [%eval #5] [%clk 0:04:07] } 16. h4 { [%eval #5] [%clk 0:03:12] } 16... Rxe2 { [%eval #4] [%clk 0:03:59] } 17. Nd2 { [%eval #4] [%clk 0:03:08] } 17... Rxd2 { [%eval #3] [%clk 0:03:57] } 18. b4 { [%eval #3] [%clk 0:02:56] } 18... Rxh2 { [%eval #2] [%clk 0:03:54] } 19. b5?? { (Mate in 2 → -1.33) Lost forced checkmate sequence. Best move was h5. } { [%eval -1.33] [%clk 0:02:54] } (19. h5 Rxh5 20. b5 Rxb5#) 19... Rxh4 { [%eval -0.99] [%clk 0:03:52] } 20. b6 { [%eval -1.12] [%clk 0:02:52] } 20... Ke6?? { (-1.12 → Mate in 2) Checkmate is now unavoidable. Best move was Nc6. } { [%eval #2] [%clk 0:03:44] } (20... Nc6 21. b7 Nd4 22. b8=K Nf3 23. Kb7 Ke6 24. Kb6 Nh2 25. Kc7 Kf6 26. Kc6 Rg4 27. Kb5) 21. b7 { [%eval #2] [%clk 0:02:50] } 21... Ra4# { [%clk 0:03:35] } { Game ends by variant rule. } 1-0


