[Event "ANS Arena"]
[Site "http://chess-academy.net/QDQnYpMT"]
[Date "2026.03.26"]
[Round "-"]
[White "Elizabet2016"]
[Black "Automat"]
[Result "0-1"]
[UTCDate "2026.03.26"]
[UTCTime "17:26:47"]
[WhiteElo "1121"]
[BlackElo "1776"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+1"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. Nf3?? { (0.15 → -4.41) Blunder. Best move was e3. } { [%eval -4.41] [%clk 0:05:00] } (1. e3) 1... g5?? { (-4.41 → -0.21) Blunder. Best move was e5. } { [%eval -0.21] [%clk 0:05:00] } (1... e5 2. Nxe5) 2. Nxg5 { [%eval -0.23] [%clk 0:04:50] } 2... b6?? { (-0.23 → 3.15) Blunder. Best move was Bg7. } { [%eval 3.15] [%clk 0:04:55] } (2... Bg7 3. Nxh7) 3. Nxf7? { (3.15 → 0.68) Mistake. Best move was Nxh7. } { [%eval 0.68] [%clk 0:04:48] } (3. Nxh7 Rxh7) 3... Kxf7 { [%eval 1.32] [%clk 0:04:52] } 4. e4?? { (1.32 → Mate in 12) Checkmate is now unavoidable. Best move was g4. } { [%eval #-12] [%clk 0:04:42] } (4. g4 Na6) 4... b5 { [%eval #-12] [%clk 0:04:40] } 5. Bxb5 { [%eval #-12] [%clk 0:04:30] } 5... Nc6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Best move was Bg7. } { [%eval #14] [%clk 0:04:40] } (5... Bg7 6. Bxd7 Bxb2 7. Bxb2 Nxd7 8. Bxh8 Ne5 9. Bxe5 Qxd2 10. Qxd2 Bg4 11. Bxc7 Bd1 12. Kxd1) 6. Bxc6 { [%eval #18] [%clk 0:04:24] } 6... dxc6 { [%eval #17] [%clk 0:04:40] } 7. Qh5 { [%eval #17] [%clk 0:04:19] } 7... Qxd2 { [%eval #16] [%clk 0:04:34] } 8. Qxf7?? { (Mate in 16 → 0.48) Lost forced checkmate sequence. Best move was Nxd2. } { [%eval 0.48] [%clk 0:04:04] } (8. Nxd2 Bf5 9. Qxf7 Bxe4 10. Nxe4 c5 11. Nxc5 a6 12. Qxe7 Nxe7 13. Nxa6 Rxa6 14. Rb1 Rxa2) 8... Qxf2?? { (0.48 → Mate in 13) Checkmate is now unavoidable. Best move was Qxc2. } { [%eval #13] [%clk 0:04:18] } (8... Qxc2 9. Qxg8 Qxc1 10. Qxf8 Qxb2 11. Qxc8 Qxa2 12. Qxc7 Qxa1 13. Qxa7 Qxb1 14. Qxa8 Qxe4 15. Qxh8) 9. Kxf2 { [%eval #13] [%clk 0:03:56] } 9... e6 { [%eval #10] [%clk 0:04:09] } 10. Qxh7 { [%eval #11] [%clk 0:03:47] } 10... Rxh7 { [%eval #10] [%clk 0:03:58] } 11. Bh6 { [%eval #10] [%clk 0:03:31] } 11... Rxh6 { [%eval #9] [%clk 0:03:48] } 12. Kg3?? { (Mate in 9 → 0.93) Lost forced checkmate sequence. Best move was b4. } { [%eval 0.93] [%clk 0:03:24] } (12. b4 Bxb4 13. Rf1 Rxh2 14. Ke3 Rxg2 15. Rf7 Rxc2 16. Rxc7 Rxa2 17. Rxc6 Rxa1 18. Rxe6 Rxb1) 12... Rxh2 { [%eval 1.18] [%clk 0:03:41] } 13. Kxh2 { [%eval 0.78] [%clk 0:03:15] } 13... Ba3 { [%eval 1.0] [%clk 0:03:39] } 14. bxa3 { [%eval 1.57] [%clk 0:02:59] } 14... a6? { (1.57 → 3.94) Mistake. Best move was c5. } { [%eval 3.94] [%clk 0:03:31] } (14... c5 15. Nc3 Rb8 16. Rab1 Rxb1 17. Nxb1 c4 18. Nc3 Bb7 19. Ne2 Bxe4 20. Rb1 Bxg2 21. Kxg2) 15. a4? { (3.94 → 2.88) Mistake. Best move was Nc3. } { [%eval 2.88] [%clk 0:02:50] } (15. Nc3 Rb8) 15... a5? { (2.88 → 4.05) Mistake. Best move was c5. } { [%eval 4.05] [%clk 0:03:26] } (15... c5) 16. Na3? { (4.05 → 1.45) Mistake. Best move was Nc3. } { [%eval 1.45] [%clk 0:02:46] } (16. Nc3 c5 17. e5 Rb8 18. Rab1 Rxb1 19. Nxb1 Bb7 20. Rf1 Bxg2 21. Kxg2 c4 22. Nc3 Nf6) 16... c5 { [%eval 1.5] [%clk 0:03:16] } 17. Nb5?? { (1.50 → Mate in 6) Checkmate is now unavoidable. Best move was c4. } { [%eval #-6] [%clk 0:02:39] } (17. c4) 17... c4 { [%eval #-9] [%clk 0:03:01] } 18. Nxc7 { [%eval #-8] [%clk 0:02:34] } 18... e5?? { (Mate in 8 → 2.06) Lost forced checkmate sequence. Best move was Ra7. } { [%eval 2.06] [%clk 0:02:41] } (18... Ra7 19. Nxe6 Bxe6 20. a3 Rf7 21. g4 Bxg4 22. Kh3 Bxh3 23. Rxh3 c3 24. Rxc3 Rf1 25. Rxf1) 19. Nxa8 { [%eval 1.0] [%clk 0:02:24] } 19... Bh3?! { (1.00 → 1.78) Inaccuracy. Best move was Ne7. } { [%eval 1.78] [%clk 0:02:41] } (19... Ne7) 20. gxh3 { [%eval 1.34] [%clk 0:02:20] } 20... c3?! { (1.34 → 1.86) Inaccuracy. Best move was Nh6. } { [%eval 1.86] [%clk 0:02:23] } (20... Nh6 21. Rhb1) 21. Nc7 { [%eval 1.45] [%clk 0:02:13] } 21... Nh6 { [%eval 2.99] [%clk 0:02:15] } 22. Ne6?? { (2.99 → Mate in 1) Checkmate is now unavoidable. Best move was h4. } { [%eval #-1] [%clk 0:02:05] } (22. h4 Nf7) 22... Ng4 { [%eval #-1] [%clk 0:02:13] } 23. hxg4# { [%clk 0:01:53] } { Game ends by variant rule. } 0-1


