[Event "ChessGreatPlayer Arena"]
[Site "http://chess-academy.net/U3Sw2BWd"]
[Date "2021.05.21"]
[Round "-"]
[White "SathyaSaketh1212"]
[Black "ChessGreatPlayer"]
[Result "0-1"]
[UTCDate "2021.05.21"]
[UTCTime "07:29:15"]
[WhiteElo "1194"]
[BlackElo "1805"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } { [%eval #-15] [%clk 0:02:00] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2) 1... e5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Best move was b5. } { [%eval #16] [%clk 0:01:00] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Kxd2 Nxf2 6. Bxf7 Nxd1 7. Kxd1 Be6 8. Bxe6) 2. Qg4?? { (Mate in 16 → -1.10) Lost forced checkmate sequence. Best move was b4. } { [%eval -1.1] [%clk 0:01:57] } (2. b4 Bxb4 3. Ba6 Bxd2 4. Bxb7 Bxe1 5. Qxe1 Bxb7 6. Ne2 Bxe4 7. Rf1 Bxc2 8. Qb4 Bxb1) 2... Qh4? { (-1.10 → 0.20) Mistake. Best move was f5. } { [%eval 0.2] [%clk 0:00:58] } (2... f5 3. Qxf5) 3. Qxh4?? { (0.20 → Mate in 15) Checkmate is now unavoidable. Best move was Qxg7. } { [%eval #-15] [%clk 0:01:56] } (3. Qxg7) 3... Ba3 { [%eval #-15] [%clk 0:00:57] } 4. bxa3 { [%eval #-14] [%clk 0:01:54] } 4... g5?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Best move was f5. } { [%eval #16] [%clk 0:00:57] } (4... f5 5. exf5 g6 6. fxg6 hxg6 7. Qxh8 e4 8. Qxg8 g5 9. Qxe8 d6 10. Qxe4 b5 11. Qxa8) 5. Qxg5?? { (Mate in 16 → -8.45) Lost forced checkmate sequence. Best move was Qxh7. } { [%eval -8.45] [%clk 0:01:53] } (5. Qxh7 Rxh7 6. h4 gxh4 7. Rxh4 Rxh4 8. a4 Rxe4 9. a5 Rxe1 10. a4 Rxf1 11. Ra3 Rxc1) 5... Nf6?? { (-8.45 → 1.32) Blunder. Best move was Nh6. } { [%eval 1.32] [%clk 0:00:56] } (5... Nh6 6. Qxe5) 6. Qxe5 { [%eval 2.26] [%clk 0:01:51] } 6... Nxe4 { [%eval 2.4] [%clk 0:00:54] } 7. Qxe8 { [%eval 2.21] [%clk 0:01:49] } 7... Nxd2?? { (2.21 → 6.15) Blunder. Best move was Rxe8. } { [%eval 6.15] [%clk 0:00:52] } (7... Rxe8 8. f4) 8. Qxh8?? { (6.15 → 1.62) Blunder. Best move was Nxd2. } { [%eval 1.62] [%clk 0:01:46] } (8. Nxd2) 8... Nxf1 { [%eval 1.28] [%clk 0:00:51] } 9. Kxf1?? { (1.28 → Mate in 8) Checkmate is now unavoidable. Best move was Qxh7. } { [%eval #-8] [%clk 0:01:45] } (9. Qxh7) 9... d6 { [%eval #-8] [%clk 0:00:48] } 10. Qxc8 { [%eval #-7] [%clk 0:01:41] } 10... Nc6 { [%eval #-8] [%clk 0:00:47] } 11. Qxa8 { [%eval #-6] [%clk 0:01:40] } 11... Nb8 { [%eval #-7] [%clk 0:00:46] } 12. Qxb8 { [%eval #-6] [%clk 0:01:39] } 12... b6?? { (Mate in 6 → 2.47) Lost forced checkmate sequence. Best move was f6. } { [%eval 2.47] [%clk 0:00:45] } (12... f6 13. Qxc7 d5 14. Qxb7 f5 15. Qxd5 f4 16. Bxf4 h5 17. Qxh5 a5 18. Qxa5#) 13. Qxa7?? { (2.47 → Mate in 5) Checkmate is now unavoidable. Best move was Qxb6. } { [%eval #-5] [%clk 0:01:39] } (13. Qxb6 axb6 14. a4 c6 15. Nf3 b5 16. axb5 cxb5 17. a4 bxa4 18. Rxa4 d5 19. Re4 dxe4) 13... b5 { [%eval #-5] [%clk 0:00:43] } 14. Qxc7 { [%eval #-4] [%clk 0:01:37] } 14... d5 { [%eval #-4] [%clk 0:00:41] } 15. Qxf7 { [%eval #-3] [%clk 0:01:36] } 15... b4?? { (Mate in 3 → Mate in 14) Lost forced checkmate sequence. Best move was d4. } { [%eval #14] [%clk 0:00:41] } (15... d4 16. Qxh7 b4 17. axb4 d3 18. cxd3#) 16. axb4?? { (Mate in 14 → Mate in 2) Lost forced checkmate sequence. Best move was Qxh7. } { [%eval #-2] [%clk 0:01:31] } (16. Qxh7 bxa3 17. Bxa3 d4 18. Nc3 dxc3 19. Bb2 cxb2 20. Ke1 bxa1=K 21. Qg7 Kxa2 22. Qb2 Kxb2) 16... h5?? { (Mate in 2 → Mate in 14) Lost forced checkmate sequence. Best move was d4. } { [%eval #14] [%clk 0:00:40] } (16... d4 17. Qxh7 d3 18. cxd3#) 17. Qxd5?? { (Mate in 14 → Mate in 2) Lost forced checkmate sequence. Best move was Qxh5. } { [%eval #-2] [%clk 0:01:27] } (17. Qxh5 d4 18. Nc3 dxc3 19. Bb2 cxb2 20. h4 bxa1=K 21. Rh3 Kxa2 22. Ra3 Kxa3 23. Ne2 Kxb4) 17... h4 { [%eval #-2] [%clk 0:00:38] } 18. Qh5 { [%eval #-1] [%clk 0:01:27] } 18... h3 { [%eval #-1] [%clk 0:00:37] } 19. gxh3# { [%clk 0:01:25] } { Game ends by variant rule. } 0-1


