[Event "ANS Arena"]
[Site "http://chess-academy.net/aI6fLXOR"]
[Date "2026.01.29"]
[Round "-"]
[White "Robert2015"]
[Black "leonid"]
[Result "0-1"]
[UTCDate "2026.01.29"]
[UTCTime "18:11:27"]
[WhiteElo "1380"]
[BlackElo "1403"]
[WhiteRatingDiff "-19"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } { [%eval #-15] [%clk 0:05:00] } (1. e3) 1... d5?? { (Mate in 15 → 0.62) Lost forced checkmate sequence. Best move was b5. } { [%eval 0.62] [%clk 0:02:30] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Qxd2 f5 7. Bxf5 Rg8 8. Bxh7) 2. exd5 { [%eval 0.03] [%clk 0:04:58] } 2... Qxd5 { [%eval 0.65] [%clk 0:02:26] } 3. Bc4? { (0.65 → -1.85) Mistake. Best move was Ba6. } { [%eval -1.85] [%clk 0:04:56] } (3. Ba6) 3... Qxd2 { [%eval -0.08] [%clk 0:02:24] } 4. Bxd2?? { (-0.08 → Mate in 14) Checkmate is now unavoidable. Best move was Bxf7. } { [%eval #-14] [%clk 0:04:49] } (4. Bxf7) 4... h5?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Best move was Kd8. } { [%eval #14] [%clk 0:02:21] } (4... Kd8 5. Bxf7 Bh3 6. gxh3 h5 7. Bxh5 Rxh5 8. Qxh5 g6 9. Qxg6 e5 10. Qxg8 e4 11. Qxf8) 5. Bxf7 { [%eval #14] [%clk 0:04:46] } 5... Kxf7 { [%eval #13] [%clk 0:02:18] } 6. Qxh5 { [%eval #13] [%clk 0:04:39] } 6... Rxh5 { [%eval #12] [%clk 0:02:13] } 7. Nh3?? { (Mate in 12 → 0.28) Lost forced checkmate sequence. Best move was g4. } { [%eval 0.28] [%clk 0:04:36] } (7. g4 Bxg4 8. Nh3 Rxh3 9. Rf1 Rxh2 10. Bh6 Nxh6 11. f4 Rxc2 12. a4 Rxb2 13. Ra3 Rxb1) 7... Rxh3 { [%eval 0.98] [%clk 0:02:10] } 8. gxh3 { [%eval 0.6] [%clk 0:04:33] } 8... Bxh3 { [%eval 0.54] [%clk 0:02:09] } 9. Bh6 { [%eval 0.59] [%clk 0:04:30] } 9... gxh6 { [%eval 0.49] [%clk 0:02:07] } 10. Nd2? { (0.49 → -1.24) Mistake. Best move was Rf1. } { [%eval -1.24] [%clk 0:04:26] } (10. Rf1 Bxf1 11. Kxf1 Nf6 12. b4 Nbd7 13. Nd2 Ne4 14. Nxe4 Nf6 15. Nxf6 Kxf6 16. Ke2 h5) 10... Kf6?? { (-1.24 → 2.65) Blunder. Best move was Bf1. } { [%eval 2.65] [%clk 0:01:59] } (10... Bf1) 11. Nf1?? { (2.65 → -2.70) Blunder. Best move was Rf1. } { [%eval -2.7] [%clk 0:04:26] } (11. Rf1) 11... Bxf1 { [%eval -1.62] [%clk 0:01:57] } 12. Rxf1 { [%eval -1.87] [%clk 0:04:23] } 12... Nc6?? { (-1.87 → Mate in 8) Checkmate is now unavoidable. Best move was Nd7. } { [%eval #8] [%clk 0:01:56] } (12... Nd7 13. Rc1) 13. Rg1?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Best move was b4. } { [%eval #-9] [%clk 0:04:21] } (13. b4 Nxb4 14. a4 Nxc2 15. Kd1 Nxa1 16. Kc2 Nxc2 17. Re1 Nxe1 18. f3 Nxf3 19. a5 Nxh2) 13... Nb4 { [%eval #-9] [%clk 0:01:53] } 14. Rxg8 { [%eval #-8] [%clk 0:04:19] } 14... Nxa2 { [%eval #-8] [%clk 0:01:46] } 15. Rxa2 { [%eval #-7] [%clk 0:04:15] } 15... Rb8 { [%eval #-8] [%clk 0:01:33] } 16. Rxf8 { [%eval #-6] [%clk 0:04:12] } 16... Rxf8 { [%eval #-6] [%clk 0:01:32] } 17. Rxa7 { [%eval #-5] [%clk 0:04:07] } 17... Rg8 { [%eval #-5] [%clk 0:01:30] } 18. Rxb7 { [%eval #-4] [%clk 0:04:05] } 18... Rg2?! { (Mate in 4 → Mate in 14) Not the best checkmate sequence. Best move was Rg3. } { [%eval #-14] [%clk 0:01:25] } (18... Rg3 19. fxg3 Kg5 20. Rxc7 h5 21. Rxe7 Kh4 22. gxh4#) 19. Rxc7 { [%eval #-13] [%clk 0:04:02] } 19... Rxf2 { [%eval #-13] [%clk 0:01:24] } 20. Rxe7 { [%eval #-12] [%clk 0:03:59] } 20... Kxe7 { [%eval #-12] [%clk 0:01:20] } 21. Kxf2 { [%eval #-11] [%clk 0:03:54] } 21... Kd6?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Best move was Ke6. } { [%eval 0.0] [%clk 0:01:18] } (21... Ke6 22. Kg2 h5 23. Kf3 h4 24. Ke2 Ke5 25. Kf2 Ke4 26. Kf3 Kxf3 27. c4 h3 28. c5) 22. c4?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Best move was Ke3. } { [%eval #-9] [%clk 0:03:51] } (22. Ke3 Ke6 23. Kd3 Kf5 24. Kc4 Kf4 25. h4 Kf3 26. Kc3 Kf2 27. h5 Kf3 28. b4 Kf4) 22... Kd5 { [%eval #-9] [%clk 0:01:16] } 23. cxd5 { [%eval #-8] [%clk 0:03:48] } 23... h5 { [%eval #-8] [%clk 0:01:15] } 24. Kf3 { [%eval #-5] [%clk 0:03:43] } 24... h4 { [%eval #-5] [%clk 0:01:14] } 25. h3# { [%clk 0:03:39] } { Game ends by variant rule. } 0-1


