[Event "Rated Antichess tournament https://lichess.org/tournament/sFqXSxKk"]
[Site "http://chess-academy.net/aQuMMLrC"]
[Date "2025.03.01"]
[Round "-"]
[White "Katherina"]
[Black "Ariadna"]
[Result "1-0"]
[UTCDate "2025.03.01"]
[UTCTime "12:50:10"]
[WhiteElo "1577"]
[BlackElo "1609"]
[WhiteRatingDiff "+60"]
[BlackRatingDiff "-57"]
[Variant "Antichess"]
[TimeControl "420+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. Best move was e3. } { [%eval #-16] [%clk 0:07:00] } (1. e3 b5) 1... f5?? { (Mate in 16 → -3.23) Lost forced checkmate sequence. Best move was b5. } { [%eval -3.23] [%clk 0:03:30] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Nxd2 e5 6. Nxe4 Bc5 7. Nxc5 Bb7 8. Nxb7) 2. exf5 { [%eval -3.66] [%clk 0:06:59] } 2... g6?? { (-3.66 → 18.27) Blunder. Best move was b5. } { [%eval 18.27] [%clk 0:03:28] } (2... b5) 3. fxg6 { [%eval 13.27] [%clk 0:06:59] } 3... hxg6 { [%eval 19.35] [%clk 0:03:27] } 4. Qh5 { [%eval 15.35] [%clk 0:06:56] } 4... gxh5 { [%eval 16.09] [%clk 0:03:24] } 5. Ba6 { [%eval 12.72] [%clk 0:06:53] } 5... bxa6 { [%eval 11.88] [%clk 0:03:22] } 6. g4?? { (11.88 → 6.27) Blunder. Best move was h4. } { [%eval 6.27] [%clk 0:06:52] } (6. h4 Kf7) 6... hxg4 { [%eval 9.33] [%clk 0:03:20] } 7. Nh3?? { (9.33 → 5.80) Blunder. Best move was Nf3. } { [%eval 5.8] [%clk 0:06:49] } (7. Nf3) 7... gxh3?? { (5.80 → Mate in 12) Checkmate is now unavoidable. Best move was Rxh3. } { [%eval #12] [%clk 0:03:14] } (7... Rxh3) 8. Rg1?? { (Mate in 12 → -0.56) Lost forced checkmate sequence. Best move was Kf1. } { [%eval -0.56] [%clk 0:06:32] } (8. Kf1 Nh6 9. Kg2 hxg2 10. f4 gxh1=Q 11. f5 Qxc1 12. Na3 Qxb2 13. Rg1 Qxa2 14. Nc4 Nxf5) 8... Rh7?? { (-0.56 → 2.52) Blunder. Best move was Rh5. } { [%eval 2.52] [%clk 0:03:10] } (8... Rh5 9. Rxg8) 9. Rxg8 { [%eval 1.94] [%clk 0:06:29] } 9... Rg7?? { (1.94 → Mate in 9) Checkmate is now unavoidable. Best move was Rf7. } { [%eval #9] [%clk 0:02:57] } (9... Rf7) 10. Rxf8?? { (Mate in 9 → 1.27) Lost forced checkmate sequence. Best move was Rxg7. } { [%eval 1.27] [%clk 0:06:21] } (10. Rxg7 Bxg7 11. b4 Bxa1 12. Bb2 Bxb2 13. Na3 Bxa3 14. d3 Bxb4 15. d4 Bxe1 16. a4 Bxf2) 10... Kxf8 { [%eval 1.97] [%clk 0:02:55] } 11. d4?? { (1.97 → Mate in 11) Checkmate is now unavoidable. Best move was a4. } { [%eval #-11] [%clk 0:06:11] } (11. a4 Rg6) 11... c5?? { (Mate in 11 → 1.53) Lost forced checkmate sequence. Best move was Rg5. } { [%eval 1.53] [%clk 0:02:52] } (11... Rg5 12. Bxg5 e6 13. Bxd8 a5 14. Bxc7 Na6 15. Bxa5 Nc7 16. Bxc7 Rb8 17. Bxb8 Ba6 18. Bxa7) 12. dxc5 { [%eval -0.43] [%clk 0:06:10] } 12... Rg3?? { (-0.43 → 3.78) Blunder. Best move was Qa5. } { [%eval 3.78] [%clk 0:02:52] } (12... Qa5) 13. hxg3 { [%eval 2.57] [%clk 0:06:04] } 13... Qb6?? { (2.57 → 6.28) Blunder. Best move was Qa5. } { [%eval 6.28] [%clk 0:02:48] } (13... Qa5 14. a3) 14. cxb6 { [%eval 5.36] [%clk 0:06:04] } 14... axb6 { [%eval 5.48] [%clk 0:02:45] } 15. Kf1? { (5.48 → 4.41) Mistake. Best move was g4. } { [%eval 4.41] [%clk 0:06:03] } (15. g4 Kf7) 15... Kg7?? { (4.41 → Mate in 10) Checkmate is now unavoidable. Best move was Kf7. } { [%eval #10] [%clk 0:02:37] } (15... Kf7 16. g4) 16. Kg2 { [%eval #11] [%clk 0:06:02] } 16... hxg2 { [%eval #10] [%clk 0:02:35] } 17. Bh6 { [%eval #10] [%clk 0:06:00] } 17... Kxh6 { [%eval #9] [%clk 0:02:31] } 18. f4?? { (Mate in 9 → -6.35) Lost forced checkmate sequence. Best move was Na3. } { [%eval -6.35] [%clk 0:05:45] } (18. Na3 g1=Q 19. Rxg1 a5 20. b4 axb4 21. Nb5 Rxa2 22. c4 Rxf2 23. c5 bxc5 24. Rg2 Rxg2) 18... e5 { [%eval -4.67] [%clk 0:02:29] } 19. fxe5 { [%eval -6.0] [%clk 0:05:46] } 19... d6 { [%eval -4.46] [%clk 0:02:28] } 20. exd6 { [%eval -2.61] [%clk 0:05:46] } 20... Kg6?? { (-2.61 → Mate in 9) Checkmate is now unavoidable. Best move was Bb7. } { [%eval #9] [%clk 0:02:17] } (20... Bb7 21. a4) 21. d7 { [%eval #10] [%clk 0:05:44] } 21... Bxd7 { [%eval #8] [%clk 0:02:15] } 22. g4?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. Best move was Na3. } { [%eval #-12] [%clk 0:05:43] } (22. Na3 g1=Q 23. Rxg1 Ba4 24. Nb5 Bxb5 25. Rf1 Bxf1 26. c4 Bxc4 27. g4 Bxa2 28. b3 Bxb3) 22... Bxg4 { [%eval #-12] [%clk 0:02:13] } 23. a3 { [%eval #-10] [%clk 0:05:02] } 23... Kf6 { [%eval #-14] [%clk 0:01:44] } 24. c3 { [%eval #-9] [%clk 0:04:43] } 24... a5?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. Best move was Nc6. } { [%eval #4] [%clk 0:01:41] } (24... Nc6 25. b3 Bf5 26. c4 Bxb1 27. Rxb1 g1=Q 28. Rxg1 Kg6 29. Rxg6 Rf8 30. Rxc6 a5 31. Rxb6) 25. b4 { [%eval #4] [%clk 0:04:41] } 25... axb4 { [%eval #3] [%clk 0:01:40] } 26. axb4 { [%eval #3] [%clk 0:04:37] } 26... Rxa1 { [%eval #2] [%clk 0:01:36] } 27. c4?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. Best move was Na3. } { [%eval #-10] [%clk 0:04:32] } (27. Na3 Rxa3 28. b5 Rxc3#) 27... Rxb1 { [%eval #-10] [%clk 0:01:33] } 28. c5 { [%eval #-9] [%clk 0:04:31] } 28... bxc5 { [%eval #-9] [%clk 0:01:30] } 29. bxc5 { [%eval #-8] [%clk 0:04:30] } 29... Rb6 { [%eval #-8] [%clk 0:01:22] } 30. cxb6 { [%eval #-7] [%clk 0:04:29] } 30... Nc6?? { (Mate in 7 → 0.04) Lost forced checkmate sequence. Best move was g1=Q. } { [%eval 0.04] [%clk 0:01:15] } (30... g1=Q 31. b7 Bc8 32. bxc8=K Nd7 33. Kxd7 Ke7 34. Kxe7 Qg2 35. Ke8 Qg3 36. Kd8 Qc7 37. Kxc7#) 31. b7 { [%eval 0.04] [%clk 0:04:28] } 31... Bc8 { [%eval 0.04] [%clk 0:01:14] } 32. bxc8=N?? { (0.04 → Mate in 4) Checkmate is now unavoidable. Best move was bxc8=B. } { [%eval #-4] [%clk 0:04:04] } (32. bxc8=B Kf5 33. Bxf5 g1=B 34. Bd7 Bd4 35. Bxc6 Bf6 36. Bd5 Ba1 37. Bc4 Be5 38. Bf1 Bf6) 32... Na7 { [%eval #-4] [%clk 0:00:56] } 33. Nxa7 { [%eval #-3] [%clk 0:04:02] } 33... g1=B?! { (Mate in 3 → Mate in 4) Not the best checkmate sequence. Best move was g1=Q. } { [%eval #-4] [%clk 0:00:50] } (33... g1=Q 34. Nc8 Ke7 35. Nxe7 Qg6 36. Nxg6#) 34. Nb5 { [%eval #-2] [%clk 0:03:45] } 34... Kf5?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Best move was Bd4. } { [%eval #1] [%clk 0:00:44] } (34... Bd4 35. Nxd4 Kf5 36. Nxf5#) 35. Nd4 { [%eval #1] [%clk 0:03:42] } 35... Bxd4# { [%clk 0:00:42] } { Game ends by variant rule. } 1-0


