[Event "Ariadna Arena"]
[Site "http://chess-academy.net/do6BL77K"]
[Date "2025.04.08"]
[Round "-"]
[White "MATEI11"]
[Black "ALEXA"]
[Result "1-0"]
[UTCDate "2025.04.08"]
[UTCTime "16:45:46"]
[WhiteElo "1261"]
[BlackElo "1471"]
[WhiteRatingDiff "+69"]
[BlackRatingDiff "-82"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } { [%eval #-15] [%clk 0:05:00] } (1. e3 b5) 1... e5 { [%eval #-15] [%clk 0:05:00] } 2. dxe5 { [%eval #-14] [%clk 0:04:57] } 2... Ke7?? { (Mate in 14 → 3.87) Lost forced checkmate sequence. Best move was Qg5. } { [%eval 3.87] [%clk 0:04:57] } (2... Qg5 3. Bxg5 Ba3 4. Nxa3 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5 d6 8. Bxd6 Ne7 9. Bxe7) 3. Qxd7 { [%eval 4.05] [%clk 0:04:52] } 3... Qxd7?? { (4.05 → 7.41) Blunder. Best move was Bxd7. } { [%eval 7.41] [%clk 0:04:55] } (3... Bxd7 4. e6 fxe6 5. Bh6 Nxh6 6. Nd2 Nf5 7. g3 Nxg3 8. fxg3 Bb5 9. Kf2 Qxd2 10. Kf3) 4. e6?? { (7.41 → -0.58) Blunder. Best move was g4. } { [%eval -0.58] [%clk 0:04:49] } (4. g4 Qxg4) 4... Kxe6?? { (-0.58 → Mate in 13) Checkmate is now unavoidable. Best move was Qxe6. } { [%eval #13] [%clk 0:04:52] } (4... Qxe6) 5. Bh6 { [%eval #13] [%clk 0:04:47] } 5... gxh6 { [%eval #12] [%clk 0:04:49] } 6. Nf3?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Best move was b4. } { [%eval #-12] [%clk 0:04:45] } (6. b4 Bxb4 7. g4 Bxe1 8. Nf3 Bxf2 9. Ng5 hxg5 10. Rg1 Bxg1 11. e4 Bxh2 12. Nd2 Qxd2) 6... Qd1 { [%eval #-12] [%clk 0:04:45] } 7. Kxd1 { [%eval #-11] [%clk 0:04:41] } 7... Bd7?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Best move was Ba3. } { [%eval #11] [%clk 0:04:37] } (7... Ba3 8. Nxa3 Ke5 9. Nxe5 Nf6 10. Nxf7 Rg8 11. Nxh6 Rxg2 12. Bxg2 Be6 13. Bxb7 Bxa2 14. Rxa2) 8. Ne5 { [%eval #11] [%clk 0:04:39] } 8... Kxe5 { [%eval #10] [%clk 0:04:33] } 9. Kd2?? { (Mate in 10 → -2.74) Lost forced checkmate sequence. Best move was b4. } { [%eval -2.74] [%clk 0:04:36] } (9. b4 Bxb4 10. g4 Bxg4 11. e3 Bxd1 12. h4 Bxc2 13. Na3 Bxa3 14. Rd1 Bxd1 15. f3 Bxf3) 9... Ba3 { [%eval -2.33] [%clk 0:04:21] } 10. bxa3 { [%eval -3.16] [%clk 0:04:33] } 10... Ke4?? { (-3.16 → Mate in 11) Checkmate is now unavoidable. Best move was Bh3. } { [%eval #11] [%clk 0:04:07] } (10... Bh3 11. gxh3) 11. Kd3?? { (Mate in 11 → -8.71) Lost forced checkmate sequence. Best move was f4. } { [%eval -8.71] [%clk 0:04:28] } (11. f4 Kxf4 12. e4 Kxe4 13. Ke3 Kxe3 14. a4 Bxa4 15. h4 Bxc2 16. Nd2 Kxd2 17. Re1 Kxe1) 11... Kxd3 { [%eval -7.25] [%clk 0:04:02] } 12. cxd3 { [%eval -6.69] [%clk 0:04:26] } 12... Ba4?? { (-6.69 → -3.58) Blunder. Best move was Bh3. } { [%eval -3.58] [%clk 0:03:56] } (12... Bh3) 13. Nd2 { [%eval -4.28] [%clk 0:04:14] } 13... Bb3? { (-4.28 → -3.25) Mistake. Best move was Bd1. } { [%eval -3.25] [%clk 0:03:51] } (13... Bd1 14. Rxd1) 14. axb3 { [%eval -1.99] [%clk 0:04:11] } 14... a6?? { (-1.99 → 1.81) Blunder. Best move was Nd7. } { [%eval 1.81] [%clk 0:03:46] } (14... Nd7 15. f4) 15. Ne4?? { (1.81 → Mate in 9) Checkmate is now unavoidable. Best move was Nf3. } { [%eval #-9] [%clk 0:04:01] } (15. Nf3) 15... c5?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Best move was Nf6. } { [%eval 0.0] [%clk 0:03:41] } (15... Nf6 16. Nxf6 Rf8 17. Nxh7 b5 18. Nxf8 Nd7 19. Nxd7 f6 20. Nxf6 Rg8 21. Nxg8 c5 22. Nxh6) 16. Nxc5 { [%eval -2.69] [%clk 0:03:58] } 16... b5?? { (-2.69 → 1.31) Blunder. Best move was Ne7. } { [%eval 1.31] [%clk 0:03:36] } (16... Ne7 17. Nxa6) 17. Nxa6 { [%eval 1.25] [%clk 0:03:56] } 17... Rxa6?? { (1.25 → Mate in 9) Checkmate is now unavoidable. Best move was Nxa6. } { [%eval #9] [%clk 0:03:28] } (17... Nxa6) 18. Rc1 { [%eval #9] [%clk 0:03:54] } 18... Rxa3 { [%eval #8] [%clk 0:03:19] } 19. Rc6 { [%eval #9] [%clk 0:03:51] } 19... Rxb3 { [%eval #8] [%clk 0:03:17] } 20. Rxh6 { [%eval #8] [%clk 0:03:33] } 20... Rxd3 { [%eval #7] [%clk 0:03:12] } 21. Rxh7?? { (Mate in 7 → 0.63) Lost forced checkmate sequence. Best move was exd3. } { [%eval 0.63] [%clk 0:03:29] } (21. exd3 Nxh6 22. g4 Nxg4 23. Rg1 Nxh2 24. Rg3 Nxf1 25. f4 Nxg3 26. f5 Nxf5 27. d4 Nxd4#) 21... Rxh7 { [%eval 0.91] [%clk 0:03:09] } 22. exd3 { [%eval 0.54] [%clk 0:03:21] } 22... Rxh2 { [%eval 0.56] [%clk 0:03:02] } 23. Rxh2 { [%eval 0.03] [%clk 0:03:20] } 23... Nc6?? { (0.03 → Mate in 5) Checkmate is now unavoidable. Best move was Ne7. } { [%eval #5] [%clk 0:02:56] } (23... Ne7 24. Be2) 24. Rh6 { [%eval #5] [%clk 0:03:18] } 24... Nxh6 { [%eval #4] [%clk 0:02:49] } 25. Be2?? { (Mate in 4 → Mate in 19) Lost forced checkmate sequence. Best move was g4. } { [%eval #-19] [%clk 0:03:12] } (25. g4 Nxg4 26. Bh3 Nxf2 27. Bg4 Nxd3 28. Be6 fxe6#) 25... Ng4 { [%eval #-19] [%clk 0:02:46] } 26. Bxg4 { [%eval #-23] [%clk 0:03:10] } 26... f5 { [%eval -4.87] [%clk 0:02:45] } 27. Bxf5 { [%eval -0.2] [%clk 0:03:08] } 27... Nb4?? { (-0.20 → Mate in 3) Checkmate is now unavoidable. Best move was Na5. } { [%eval #3] [%clk 0:02:34] } (27... Na5 28. d4) 28. Bg4?! { (Mate in 3 → Mate in 4) Not the best checkmate sequence. Best move was Bh3. } { [%eval #4] [%clk 0:03:05] } (28. Bh3 Nxd3 29. g3 Nxf2 30. Bg4 Nxg4#) 28... Nxd3 { [%eval #3] [%clk 0:02:31] } 29. Bc8?! { (Mate in 3 → Mate in 4) Not the best checkmate sequence. Best move was Bd1. } { [%eval #4] [%clk 0:03:02] } (29. Bd1 Nxf2 30. Ba4 bxa4 31. g4 Nxg4#) 29... Nxf2 { [%eval #3] [%clk 0:02:29] } 30. Bh3?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Best move was Bg4. } { [%eval #-7] [%clk 0:02:59] } (30. Bg4 Nxg4 31. g3 Nh6 32. g4 Nxg4#) 30... Nxh3 { [%eval #-7] [%clk 0:02:27] } 31. gxh3 { [%eval #-6] [%clk 0:02:55] } 31... b4 { [%eval #-6] [%clk 0:02:24] } 32. h4 { [%eval #-5] [%clk 0:02:52] } 32... b3 { [%eval #-5] [%clk 0:02:20] } 33. h5 { [%eval #-4] [%clk 0:02:49] } 33... b2 { [%eval #-4] [%clk 0:02:19] } 34. h6 { [%eval #-3] [%clk 0:02:48] } 34... b1=Q?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Best move was b1=R. } { [%eval #1] [%clk 0:02:15] } (34... b1=R 35. h7 Rb7 36. h8=Q Rb2 37. Qxb2#) 35. h7 { [%eval #1] [%clk 0:02:47] } 35... Qxh7# { [%clk 0:02:12] } { Game ends by variant rule. } 1-0


