[Event "ioan20 Arena"]
[Site "http://chess-academy.net/fBwDJwfN"]
[Date "2025.12.29"]
[Round "-"]
[White "ioan20"]
[Black "Luca878"]
[Result "1-0"]
[UTCDate "2025.12.29"]
[UTCTime "09:58:48"]
[WhiteElo "1718"]
[BlackElo "1352"]
[WhiteRatingDiff "+3"]
[BlackRatingDiff "-4"]
[Variant "Atomic"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. e4 { [%eval 0.97] [%clk 0:01:30] } 1... e5?? { (0.97 → Mate in 5) Checkmate is now unavoidable. Best move was d5. } { [%eval #5] [%clk 0:03:00] } (1... d5 2. Nh3 f6 3. Na3 b5 4. f3 e5 5. d4 Be7 6. Nf2) 2. Bc4?? { (Mate in 5 → -2.74) Lost forced checkmate sequence. Best move was Qh5. } { [%eval -2.74] [%clk 0:01:28] } (2. Qh5 g6 3. Qh3 f5 4. exf5 Kf7 5. Qe6+ Kg7 6. Qxg6#) 2... d5 { [%eval -2.77] [%clk 0:03:01] } 3. Qh5? { (-2.77 → -5.52) Mistake. Best move was d3. } { [%eval -5.52] [%clk 0:01:27] } (3. d3 f6 4. h3 c6 5. Be3 Nh6 6. c3 Bb4 7. a3 Bg4 8. hxg4 Ng4 9. f3 Nf2) 3... g6 { [%eval -5.39] [%clk 0:03:02] } 4. Qg5? { (-5.39 → -7.05) Mistake. Best move was Qh4. } { [%eval -7.05] [%clk 0:01:25] } (4. Qh4 f6 5. d3 c6 6. f3 Na6 7. Na3 Nh6 8. Bd2 Ng4 9. Bxa6 Nxh2 10. Qf2 Bh6) 4... Qxg5?? { (-7.05 → -0.99) Blunder. Best move was f6. } { [%eval -0.99] [%clk 0:03:03] } (4... f6) 5. Bb5+?! { (-0.99 → -1.82) Inaccuracy. Best move was Nh3. } { [%eval -1.82] [%clk 0:01:24] } (5. Nh3) 5... Nc6? { (-1.82 → 0.76) Mistake. Best move was c6. } { [%eval 0.76] [%clk 0:03:03] } (5... c6 6. d3 Na6 7. a3 b6 8. Nh3 f6 9. f3 Nb4 10. Bh6 Nxh6 11. Ba6 Nxa6 12. b4) 6. exd5+ { [%eval 0.75] [%clk 0:01:21] } 6... c6 { [%eval 0.84] [%clk 0:03:04] } 7. Bxc6?? { (0.84 → -4.17) Blunder. Best move was Nf3. } { [%eval -4.17] [%clk 0:01:19] } (7. Nf3 f6) 7... Bh3?? { (-4.17 → -0.52) Blunder. Best move was Bb4. } { [%eval -0.52] [%clk 0:03:04] } (7... Bb4 8. Nc3) 8. gxh3?? { (-0.52 → Mate in 14) Checkmate is now unavoidable. Best move was Nxh3. } { [%eval #-14] [%clk 0:01:18] } (8. Nxh3 Nf6 9. f3 O-O-O 10. O-O Nd5 11. d3 Ne3 12. Bxe3 e4 13. fxe4 Re8 14. Re1 Bd6) 8... O-O-O { [%eval -4.91] [%clk 0:03:04] } 9. d4?? { (-4.91 → Mate in 6) Checkmate is now unavoidable. Best move was Kf1. } { [%eval #-6] [%clk 0:01:15] } (9. Kf1 Bc5) 9... exd4 { [%eval #-5] [%clk 0:03:05] } 10. Bg5 { [%eval #-3] [%clk 0:01:10] } 10... Rd1+ { [%eval #-2] [%clk 0:03:06] } 11. Ke2 { [%eval #-2] [%clk 0:01:08] } 11... Rxg1?? { (Mate in 2 → -0.38) Lost forced checkmate sequence. Best move was Rd2+. } { [%eval -0.38] [%clk 0:03:06] } (11... Rd2+ 12. Ke3 Rxf2#) 12. Nc3 { [%eval -0.13] [%clk 0:01:06] } 12... Bc5?! { (-0.13 → 0.75) Inaccuracy. Best move was Nf6. } { [%eval 0.75] [%clk 0:03:06] } (12... Nf6 13. f3 Nd5 14. Kf1 Bb4 15. Re1 Re8 16. Re7 Rxe7 17. Nb5 Ne3+ 18. Bxe3 f5 19. Nc7) 13. f4? { (0.75 → -0.47) Mistake. Best move was f3. } { [%eval -0.47] [%clk 0:01:02] } (13. f3) 13... Bd4?! { (-0.47 → 0.42) Inaccuracy. Best move was Nf6. } { [%eval 0.42] [%clk 0:03:06] } (13... Nf6 14. Nd5) 14. Nb5?? { (0.42 → -2.62) Blunder. Best move was Kf1. } { [%eval -2.62] [%clk 0:00:59] } (14. Kf1 Nh6) 14... b6?? { (-2.62 → 2.36) Blunder. Best move was Bxb2. } { [%eval 2.36] [%clk 0:03:06] } (14... Bxb2 15. c4 b6 16. Nd6+ Kd7 17. Kd1 Nf6 18. Kc1 Ne4 19. Be7 Nc3 20. Nb7 Re8 21. Nd6) 15. Nxd4?? { (2.36 → -5.00) Blunder. Best move was Rd1. } { [%eval -5.0] [%clk 0:00:58] } (15. Rd1) 15... Nf6 { [%eval -5.01] [%clk 0:03:06] } 16. Rd1?? { (-5.01 → Mate in 7) Checkmate is now unavoidable. Best move was Kf1. } { [%eval #-7] [%clk 0:00:55] } (16. Kf1 Re8 17. Bxf6 Re1+ 18. Kg2 Re2+ 19. Kf1 Rf2+ 20. Ke1 g5 21. h3 g4 22. hxg4 h5) 16... Ng4?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Best move was Re8+. } { [%eval #4] [%clk 0:03:07] } (16... Re8+ 17. Kd3 Re3+ 18. Kc4 Rc3+ 19. Kb5 a6+ 20. Ka4 Rc4+ 21. Ka3 Ra4+ 22. Kb3 Rxa2#) 17. Rd8+ { [%eval #3] [%clk 0:00:52] } 17... Kc7 { [%eval #3] [%clk 0:03:08] } 18. Rd7+ { [%eval #2] [%clk 0:00:49] } 18... Kc8 { [%eval #2] [%clk 0:03:08] } 19. Rc7+ { [%eval #1] [%clk 0:00:48] } 19... Kb8 { [%eval #1] [%clk 0:03:08] } 20. Rxa7# { [%clk 0:00:46] } { Game ends by variant rule. } 1-0


