[Event "Academie22 Arena"]
[Site "http://chess-academy.net/hL7lVY48"]
[Date "2025.06.26"]
[Round "-"]
[White "morarumihail"]
[Black "Academie22"]
[Result "0-1"]
[UTCDate "2025.06.26"]
[UTCTime "13:45:25"]
[WhiteElo "1437"]
[BlackElo "1443"]
[WhiteRatingDiff "-29"]
[BlackRatingDiff "+40"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "chess-academy.net"]

1. e3 { [%eval 0.48] [%clk 0:05:00] } 1... b5 { [%eval 1.59] [%clk 0:05:00] } 2. Bxb5 { [%eval 1.12] [%clk 0:04:57] } 2... Nc6?? { (1.12 → Mate in 15) Checkmate is now unavoidable. Best move was Ba6. } { [%eval #15] [%clk 0:04:58] } (2... Ba6 3. Bxd7) 3. Bxc6 { [%eval #15] [%clk 0:04:55] } 3... dxc6 { [%eval #14] [%clk 0:04:58] } 4. Ne2?? { (Mate in 14 → 1.65) Lost forced checkmate sequence. Best move was Qg4. } { [%eval 1.65] [%clk 0:04:39] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Ne4 Bxe4 8. h4 Qxd2 9. Bxd2 Bxg2 10. e4 Bxe4) 4... Qxd2 { [%eval 1.96] [%clk 0:04:55] } 5. Qxd2 { [%eval 1.57] [%clk 0:04:32] } 5... Bh3 { [%eval 2.14] [%clk 0:04:52] } 6. gxh3 { [%eval 0.41] [%clk 0:04:28] } 6... Rd8?? { (0.41 → 4.53) Blunder. Best move was Kd7. } { [%eval 4.53] [%clk 0:04:49] } (6... Kd7) 7. Qxd8 { [%eval 3.35] [%clk 0:04:24] } 7... Kxd8 { [%eval 5.68] [%clk 0:04:49] } 8. Nf4?? { (5.68 → 0.51) Blunder. Best move was Nec3. } { [%eval 0.51] [%clk 0:04:18] } (8. Nec3) 8... e6?? { (0.51 → Mate in 12) Checkmate is now unavoidable. Best move was g6. } { [%eval #12] [%clk 0:04:39] } (8... g6) 9. Nxe6 { [%eval #12] [%clk 0:04:12] } 9... fxe6 { [%eval #11] [%clk 0:04:39] } 10. Rg1?? { (Mate in 11 → -2.50) Lost forced checkmate sequence. Best move was b4. } { [%eval -2.5] [%clk 0:03:56] } (10. b4 Bxb4 11. Rg1 Bxe1 12. Rxg7 Bxf2 13. Rxh7 Rxh7 14. Ba3 Bxe3 15. c4 Rxh3 16. Nd2 Bxd2) 10... g5 { [%eval -2.53] [%clk 0:04:31] } 11. Rxg5 { [%eval -2.81] [%clk 0:03:53] } 11... Bg7? { (-2.81 → -0.29) Mistake. Best move was Ba3. } { [%eval -0.29] [%clk 0:04:29] } (11... Ba3) 12. Rxg7 { [%eval -0.83] [%clk 0:03:49] } 12... h6? { (-0.83 → 0.43) Mistake. Best move was Nh6. } { [%eval 0.43] [%clk 0:04:18] } (12... Nh6 13. Rxh7) 13. Rxg8 { [%eval -0.34] [%clk 0:03:47] } 13... Rxg8 { [%eval -0.13] [%clk 0:04:18] } 14. Ke2? { (-0.13 → -2.11) Mistake. Best move was h4. } { [%eval -2.11] [%clk 0:03:38] } (14. h4) 14... Rg3?? { (-2.11 → 3.10) Blunder. Best move was Ke7. } { [%eval 3.1] [%clk 0:04:13] } (14... Ke7) 15. fxg3 { [%eval 0.0] [%clk 0:03:34] } 15... a6?? { (0.00 → 3.48) Blunder. Best move was Ke7. } { [%eval 3.48] [%clk 0:04:09] } (15... Ke7 16. h4) 16. Na3? { (3.48 → 1.45) Mistake. Best move was h4. } { [%eval 1.45] [%clk 0:03:29] } (16. h4) 16... c5 { [%eval 1.12] [%clk 0:03:56] } 17. Nb5 { [%eval 1.03] [%clk 0:03:28] } 17... axb5 { [%eval 1.43] [%clk 0:03:56] } 18. a4?? { (1.43 → Mate in 6) Checkmate is now unavoidable. Best move was b4. } { [%eval #-6] [%clk 0:03:26] } (18. b4) 18... bxa4 { [%eval #-6] [%clk 0:03:47] } 19. Rxa4 { [%eval #-5] [%clk 0:03:23] } 19... c4 { [%eval #-5] [%clk 0:03:46] } 20. Rxc4 { [%eval #-4] [%clk 0:03:21] } 20... c6 { [%eval #-4] [%clk 0:03:44] } 21. Rxc6 { [%eval #-3] [%clk 0:03:19] } 21... Kc7?? { (Mate in 3 → 0.83) Lost forced checkmate sequence. Best move was h5. } { [%eval 0.83] [%clk 0:03:38] } (21... h5 22. Rxe6 Ke8 23. Rxe8 h4 24. gxh4#) 22. Rxc7 { [%eval 1.16] [%clk 0:03:16] } 22... h5? { (1.16 → 3.51) Mistake. Best move was e5. } { [%eval 3.51] [%clk 0:03:29] } (22... e5 23. c4) 23. g4? { (3.51 → 0.90) Mistake. Best move was h4. } { [%eval 0.9] [%clk 0:03:15] } (23. h4 e5 24. g4 hxg4 25. h3 gxh3 26. e4 h2 27. c4 h1=K 28. b4 Kg2 29. Kd1 Kf3) 23... hxg4 { [%eval 1.05] [%clk 0:03:15] } 24. hxg4 { [%eval 1.22] [%clk 0:03:15] } 24... e5 { [%eval 1.22] [%clk 0:03:08] } 25. c4 { [%eval 1.22] [%clk 0:03:10] } 25... e4 { [%eval 1.12] [%clk 0:03:03] } 26. Kd3?? { (1.12 → Mate in 2) Checkmate is now unavoidable. Best move was Kf3. } { [%eval #-2] [%clk 0:03:09] } (26. Kf3 exf3 27. b4 f2 28. g5 f1=K 29. Bb2 Ke2 30. g6 Kxe3 31. Bd4 Kxd4 32. Rf7 Kxc4) 26... exd3 { [%eval #-2] [%clk 0:02:59] } 27. Bd2# { [%clk 0:03:01] } { Game ends by variant rule. } 0-1


