Accessibility: Enable blind mode
Free online Chess server. Play Chess now in a clean interface. No registration, no ads, no plugin required. Play Chess with the computer, friends or random opponents.
Play
Create a game
Tournament
Simultaneous exhibitions
Learn
Chess basics
Puzzles
Practice
Coordinates
Study
Coaches
Watch
Lichess TV
Current games
Streamers
Broadcasts (beta)
Video library
Community
Players
Teams
Forum
Questions & Answers
Tools
Analysis board
Opening explorer
Board editor
Import game
Advanced search
Sign in
Reconnecting
lichess
dev
7+2 • Rated •
ANTICHESS
NicolaiPislari (1243?)
−37
Danuta_Lucian_8013 (1500?)
+88
Variant ending • Black is victorious
TURNEUL ACADEMIEI ANS Arena
Spectators
FEN
PGN
Download annotated
Download raw
Embed in your website
[Event "TURNEUL ACADEMIEI ANS Arena"] [Site "http://chess-academy.net/4Yjozkzz"] [Date "2020.04.12"] [Round "-"] [White "NicolaiPislari"] [Black "Danuta_Lucian_8013"] [Result "0-1"] [UTCDate "2020.04.12"] [UTCTime "16:15:20"] [WhiteElo "1243"] [BlackElo "1500"] [WhiteRatingDiff "-37"] [BlackRatingDiff "+88"] [Variant "Antichess"] [TimeControl "420+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } (1. e3 b5) 1... e5?? { (Mate in 15 → Mate in 17) Lost forced checkmate sequence. Best move was b5. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Bxf7 Nxd1 7. Kxd1 Rg8 8. Bxg8) 2. f4 exf4 3. g3?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. Best move was b4. } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxh7 Rxh7 7. Bxf4 Rxh2 8. Bxc7 Qxc7 9. Rxh2 Qxc2) 3... fxg3 4. hxg3 Qh4 5. gxh4 Ba3 6. bxa3 Nc6?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Best move was d5. } (6... d5 7. exd5 b5 8. Bxb5 Nf6 9. Bxe8 Nxd5 10. Bxf7 a5 11. Bxd5 a4 12. Bxa8 Bb7 13. Bxb7) 7. e5 Nxe5 8. Qf3?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Best move was Qg4. } (8. Qg4 Nxg4 9. Ba6 bxa6 10. Rh2 Nxh2 11. Kf1 Nxf1 12. Bb2 Nxd2 13. Bxg7 Nxb1 14. Bxh8 Nxa3) 8... Nxf3 9. Nxf3 Nf6? { (Mate in 11 → -8.07) Lost forced checkmate sequence. Best move was b5. } (9... b5 10. Bxb5 d5 11. Bxe8 Ne7 12. Bxf7 d4 13. Nxd4 Nd5 14. Bxd5 Rf8 15. Bxa8 Bb7 16. Bxb7) 10. h5? { (-8.07 → Mate in 11) Checkmate is now unavoidable. Best move was Ba6. } (10. Ba6 bxa6) 10... Nxh5 11. Rxh5 g6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Best move was Rf8. } (11... Rf8 12. Rxh7 d5 13. Rxg7 b5 14. Bxb5 c6 15. Bxc6 a5 16. Bxe8 Rxe8 17. Rxf7 Rxe1 18. Nxe1) 12. Rxh7 Rxh7 13. Nh4 Rxh4 14. Bh3?? { (Mate in 8 → -1.00) Lost forced checkmate sequence. Best move was Ba6. } (14. Ba6 bxa6 15. d4 Rxd4 16. Bf4 Rxf4 17. Kf1 Rxf1 18. Nd2 Rxa1 19. Nc4 Rxa2 20. a4 Rxa4) 14... Rxh3 15. d3?? { (-0.56 → Mate in 10) Checkmate is now unavoidable. Best move was d4. } (15. d4 Rxa3 16. Bxa3 c5 17. dxc5 d6 18. cxd6 Bd7 19. Bb4 Ke7 20. dxe7 Rd8 21. exd8=R Be8) 15... Rxd3 16. cxd3 d5?? { (Mate in 9 → -4.22) Lost forced checkmate sequence. Best move was g5. } (16... g5 17. Bxg5 Kd8 18. Bxd8 d6 19. Bxc7 b5 20. Bxd6 Rb8 21. Bxb8 Bb7 22. Bxa7 Be4 23. dxe4) 17. Bg5?? { (-4.22 → Mate in 8) Checkmate is now unavoidable. Best move was Nd2. } (17. Nd2) 17... Ke7 18. Bxe7 g5 19. Bxg5 f6 20. Bxf6 Bg4?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Best move was d4. } (20... d4 21. Bxd4 Rb8 22. Bxa7 b5 23. Bxb8 Bh3 24. Bxc7 Bf1 25. Kxf1 b4 26. axb4#) 21. Ke2 Bxe2 22. Nc3?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Best move was Nd2. } (22. Nd2 Bxd3 23. Ne4 dxe4 24. Rb1 Bxb1 25. Bd4 Bxa2 26. Bxa7 Rxa7 27. a4 Rxa4#) 22... Bxd3 23. Nxd5 Rd8?! { (Mate in 4 → Mate in 5) Not the best checkmate sequence. Best move was a5. } (23... a5 24. Nxc7 Rd8 25. Bxd8 Bb1 26. Rxb1 a4 27. Rxb7#) 24. Nxc7 b5?! { (Mate in 3 → Mate in 4) Not the best checkmate sequence. Best move was a5. } (24... a5 25. Bxd8 Bb1 26. Rxb1 a4 27. Rxb7#) 25. Bxd8 Bb1?! { (Mate in 2 → Mate in 3) Not the best checkmate sequence. Best move was b4. } (25... b4 26. axb4 Ba6 27. Nxa6#) 26. Rxb1 a6 27. Nxb5 axb5 28. Rxb5# { Game ends by variant rule. } 0-1
0
1
1
1
0
0
0
0
0
0
0
0
0
0
1
0
Danuta_Lucian_8013
4
1
0
0
0
1
1
1
1
1
1
1
1
1
1
0
1
NicolaiPislari
12
Computer analysis
Move times
Crosstable
FEN & PGN