Accessibility: Enable blind mode
Free online Chess server. Play Chess now in a clean interface. No registration, no ads, no plugin required. Play Chess with the computer, friends or random opponents.
Play
Create a game
Tournament
Simultaneous exhibitions
Learn
Chess basics
Puzzles
Practice
Coordinates
Study
Coaches
Watch
Lichess TV
Current games
Streamers
Broadcasts (beta)
Video library
Community
Players
Teams
Forum
Questions & Answers
Tools
Analysis board
Opening explorer
Board editor
Import game
Advanced search
Sign in
Reconnecting
lichess
dev
5+0 • Rated •
ANTICHESS
Mateico (1437?)
+351
dontnukeme (1844)
−26
Variant ending • White is victorious
ANS Arena
Spectators
FEN
PGN
Download annotated
Download raw
Embed in your website
[Event "ANS Arena"] [Site "http://chess-academy.net/5QFSNk1M"] [Date "2026.01.31"] [Round "-"] [White "Mateico"] [Black "dontnukeme"] [Result "1-0"] [UTCDate "2026.01.31"] [UTCTime "10:29:22"] [WhiteElo "1437"] [BlackElo "1844"] [WhiteRatingDiff "+351"] [BlackRatingDiff "-26"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. Best move was e3. } (1. e3 b5) 1... g5 2. Bxg5 Nh6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Best move was Bg7. } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6 Rg8 9. Nxg8) 3. Bxh6 Bxh6 4. Qd2?? { (Mate in 14 → 0.57) Lost forced checkmate sequence. Best move was Qc1. } (4. Qc1 Bxc1 5. g3 Bxb2 6. Bg2 Bxa1 7. Bxb7 Bxb7 8. Nd2 Bxh1 9. d4 Bxd4 10. f4 Bxg1) 4... Bxd2 5. Kxd2?? { (1.01 → -2.17) Blunder. Best move was Nxd2. } (5. Nxd2 d5) 5... Rg8?? { (-2.17 → 4.66) Blunder. Best move was d5. } (5... d5) 6. g4 Rxg4 7. f3?? { (4.71 → 0.95) Blunder. Best move was Na3. } (7. Na3 Rxg1) 7... Rxg1 8. Rxg1 Nc6? { (1.04 → 2.84) Mistake. Best move was Kf8. } (8... Kf8 9. Rg6 hxg6 10. Ke3 d5 11. Bh3 Bxh3 12. Kf2 Bf1 13. Kxf1 Kg7 14. Nd2 Qg8 15. Re1) 9. Rg6? { (2.84 → 1.76) Mistake. Best move was d4. } (9. d4 Nxd4) 9... fxg6?! { (1.76 → 2.31) Inaccuracy. Best move was hxg6. } (9... hxg6 10. d4) 10. d4 Nxd4 11. Ke1?? { (2.55 → Mate in 12) Checkmate is now unavoidable. Best move was Ke3. } (11. Ke3 Nxe2) 11... Nxe2?? { (Mate in 12 → 2.51) Lost forced checkmate sequence. Best move was Nxf3. } (11... Nxf3 12. exf3 b5 13. Bxb5 Rb8 14. Bxd7 Rxb2 15. Bxc8 Rxa2 16. Rxa2 Qxc8 17. Rxa7 Qb7 18. Rxb7) 12. Kxe2 b5?? { (1.83 → Mate in 15) Checkmate is now unavoidable. Best move was Kf7. } (12... Kf7 13. Nd2) 13. c4 bxc4 14. b3?? { (4.42 → 0.00) Blunder. Best move was a4. } (14. a4 a5) 14... cxb3 15. axb3 Ba6?? { (-0.20 → Mate in 18) Checkmate is now unavoidable. Best move was Rb8. } (15... Rb8 16. Rxa7 Rxb3 17. Rxc7 Rxb1 18. Rxd7 Rxf1 19. Kxf1 Kxd7 20. h3 Ke6 21. Ke2 Qd1 22. Kxd1) 16. Rxa6 Rb8 17. Rxg6 Rxb3 18. Na3?? { (Mate in 5 → -0.52) Lost forced checkmate sequence. Best move was Nc3. } (18. Nc3 Rxc3 19. f4 hxg6 20. f5 gxf5 21. Ke3 Rxe3 22. Bh3 Rxh3#) 18... Rxf3 19. Kxf3 hxg6 20. Ke4?? { (-0.68 → Mate in 7) Checkmate is now unavoidable. Best move was Bg2. } (20. Bg2) 20... a6 21. Bxa6 Qc8 22. Bxc8 Kf8 23. Bxd7 e5 24. Kxe5 c6?? { (Mate in 3 → Mate in 18) Lost forced checkmate sequence. Best move was Ke8. } (24... Ke8 25. Bxe8 c5 26. Bxg6 c4 27. Nxc4#) 25. Bxc6 Ke8?? { (0.24 → Mate in 8) Checkmate is now unavoidable. Best move was g5. } (25... g5 26. Nc2 g4 27. h4 gxh3 28. Ne3 h2 29. Bd5 Kf7 30. Bxf7 h1=K 31. Nd5 Kg2 32. Nb4) 26. Bxe8 g5 27. Kf4 gxf4 28. Ba4 f3 29. Bd1?? { (Mate in 5 → 0.90) Lost forced checkmate sequence. Best move was Nc4. } (29. Nc4 f2 30. Bc6 f1=K 31. Bg2 Kxg2 32. Ne3 Kxh2 33. Ng2 Kxg2#) 29... f2 30. Nc2?? { (0.90 → Mate in 7) Checkmate is now unavoidable. Best move was Ba4. } (30. Ba4 f1=K 31. h4 Kf2 32. h5 Kg3 33. h6 Kh4 34. h7 Kg4 35. Nb5 Kh5 36. Bb3 Kg5) 30... f1=N?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Best move was f1=B. } (30... f1=B 31. Be2 Bxe2 32. Na1 Bd1 33. Nb3 Bxb3 34. h3 Ba2 35. h4 Bb1 36. h5 Bg6 37. hxg6#) 31. Bg4 Nxh2 32. Bf3 Nxf3 33. Nd4 Nxd4# { Game ends by variant rule. } 1-0
1
1
1
1
1
0
1
1
1
1
1
dontnukeme
10
0
0
0
0
0
1
0
0
0
0
0
Mateico
1
Computer analysis
Move times
Crosstable
FEN & PGN