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5+0 • Rated •
ANTICHESS
MATEI11 (1550)
+12
cobraking79 (1500?)
−152
Variant ending • White is victorious
Academie22 Arena
Spectators
FEN
PGN
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[Event "Academie22 Arena"] [Site "http://chess-academy.net/8bmr0oSJ"] [Date "2025.11.22"] [Round "-"] [White "MATEI11"] [Black "cobraking79"] [Result "1-0"] [UTCDate "2025.11.22"] [UTCTime "10:12:13"] [WhiteElo "1550"] [BlackElo "1500"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-152"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. a4 Bxa4 6. Rxa4 Qxd2 7. Bxd2 Bxd2) 1... e5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Best move was b5. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Kxf2 Rg8 7. Bxf7 e5 8. Bxg8) 2. d4?? { (Mate in 16 → -3.69) Lost forced checkmate sequence. Best move was b4. } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4 7. Nh3 Rxe4 8. Rg1 Rxe1) 2... exd4 3. Qxd4 c5?? { (-5.62 → Mate in 15) Checkmate is now unavoidable. Best move was Ba3. } (3... Ba3) 4. Qxc5 Bxc5 5. Bh6?? { (Mate in 14 → 2.71) Lost forced checkmate sequence. Best move was Kd1. } (5. Kd1 Bxf2 6. Ba6 Nxa6 7. h4 Bxh4 8. Rxh4 Qxh4 9. Bf4 Qxf4 10. e5 Qxe5 11. b4 Qxa1) 5... gxh6?? { (2.71 → 8.17) Blunder. Best move was Bxf2. } (5... Bxf2) 6. Ba6? { (8.17 → 5.97) Mistake. Best move was Kd2. } (6. Kd2 Bxf2 7. Ba6 bxa6 8. h4 Bxg1 9. Rxg1 Qxh4 10. Ke2 Qxe4 11. Nd2 Qxg2 12. Rxg2 Ne7) 6... bxa6?? { (5.97 → 10.02) Blunder. Best move was Bxf2. } (6... Bxf2) 7. b4?? { (10.02 → Mate in 16) Checkmate is now unavoidable. Best move was Kd1. } (7. Kd1 Bxf2) 7... Bxb4?? { (Mate in 16 → Mate in 10) Lost forced checkmate sequence. Best move was Bxf2. } (7... Bxf2 8. Kxf2 Qa5 9. bxa5 d5 10. exd5 Nc6 11. dxc6 Bb7 12. cxb7 Rc8 13. bxc8=B Ne7 14. Bxa6) 8. Nd2?? { (Mate in 10 → -0.10) Lost forced checkmate sequence. Best move was a4. } (8. a4 Bxe1 9. Ne2 Bxf2 10. Nd4 Bxd4 11. Re1 Bxa1 12. Nc3 Bxc3 13. Ra1 Bxa1 14. h4 Qxh4) 8... Bxd2 9. Kxd2 Qa5?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Best move was Qh4. } (9... Qh4 10. g4 Qxf2 11. h3 Qxg1 12. Rhxg1 Ne7 13. Rgb1 h5 14. gxh5 Nf5 15. exf5 Bb7 16. Rxb7) 10. e5?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. Best move was Rf1. } (10. Rf1 Qxd2 11. Ne2 Qxc2 12. a3 Qxe4 13. Ra1 Qxg2 14. Rhc1 Qxh2 15. Rxc8 Qxf2 16. Rxe8 Qxe2) 10... Qxd2?? { (Mate in 14 → Mate in 8) Lost forced checkmate sequence. Best move was Qxa2. } (10... Qxa2 11. Rxa2 a5 12. Rxa5 Nf6 13. Rxa7 Rxa7 14. exf6 Kf8 15. h3 Kg7 16. fxg7 Ra4 17. gxh8=Q) 11. e6?? { (Mate in 8 → 0.77) Lost forced checkmate sequence. Best move was Ne2. } (11. Ne2 Qxc2 12. a3 Qxe2 13. h4 Qxe5 14. Rh3 Qxa1 15. Rg3 Qxa3 16. Rxg8 Rxg8 17. h5 Rxg2) 11... fxe6?? { (0.77 → Mate in 7) Checkmate is now unavoidable. Best move was Qxf2. } (11... Qxf2) 12. Rd1?? { (Mate in 7 → -3.23) Lost forced checkmate sequence. Best move was Ne2. } (12. Ne2 Qxe2 13. a4 Qxf2 14. Ra3 Qxg2 15. Rha1 Qxh2 16. a5 Qxc2 17. Rd3 Qxd3 18. Ra3 Qxa3#) 12... Qxd1?? { (-3.23 → Mate in 6) Checkmate is now unavoidable. Best move was Qxf2. } (12... Qxf2) 13. Nf3?? { (Mate in 6 → -4.30) Lost forced checkmate sequence. Best move was Ne2. } (13. Ne2 Qxh1 14. g4 Qxh2 15. a3 Qxf2 16. c4 Qxe2 17. a4 Qxg4 18. a5 Qxc4#) 13... Qxc2?? { (-4.30 → Mate in 5) Checkmate is now unavoidable. Best move was Qxf3. } (13... Qxf3) 14. Nd2 Qxd2 15. Rc1?! { (Mate in 4 → Mate in 7) Not the best checkmate sequence. Best move was a4. } (15. a4 Qxf2 16. a5 Qxg2 17. Rf1 Qxf1 18. h3 Qxh3#) 15... Qxc1 16. a3?? { (Mate in 4 → -0.93) Lost forced checkmate sequence. Best move was f4. } (16. f4 Qxf4 17. a4 Qxa4 18. g4 Qxg4 19. h4 Qxh4#) 16... Qxa3 17. f3 Qxf3 18. gxf3 Bb7?? { (-0.91 → Mate in 2) Checkmate is now unavoidable. Best move was Nf6. } (18... Nf6) 19. f4?? { (Mate in 2 → -1.11) Lost forced checkmate sequence. Best move was h4. } (19. h4 Bxf3 20. h5 Bxh5#) 19... Ne7?? { (-1.11 → Mate in 4) Checkmate is now unavoidable. Best move was e5. } (19... e5 20. fxe5) 20. f5 exf5 21. h4 Rg8 22. h5 Rg6 23. hxg6 hxg6# { Game ends by variant rule. } 1-0
1
0
1
0
1
1
0
0
0
0
0
1
1
1
½
1
1
0
1
1
MATEI11
14½
0
1
0
1
0
0
1
1
1
1
1
0
0
0
½
0
0
1
0
0
cobraking79
13½
Computer analysis
Move times
Crosstable
FEN & PGN