Accessibility: Enable blind mode
Free online Chess server. Play Chess now in a clean interface. No registration, no ads, no plugin required. Play Chess with the computer, friends or random opponents.
Play
Create a game
Tournament
Simultaneous exhibitions
Learn
Chess basics
Puzzles
Practice
Coordinates
Study
Coaches
Watch
Lichess TV
Current games
Streamers
Broadcasts (beta)
Video library
Community
Players
Teams
Forum
Questions & Answers
Tools
Analysis board
Opening explorer
Board editor
Import game
Advanced search
Sign in
Reconnecting
lichess
dev
5+0 • Rated •
ANTICHESS
badeateo2012 (1665?)
−114
BLUE_SONIK1 (1383?)
+244
Variant ending • Black is victorious
Academie22 Arena
Spectators
FEN
PGN
Download annotated
Download raw
Embed in your website
[Event "Academie22 Arena"] [Site "http://chess-academy.net/VfWBG7e7"] [Date "2025.05.06"] [Round "-"] [White "badeateo2012"] [Black "BLUE_SONIK1"] [Result "0-1"] [UTCDate "2025.05.06"] [UTCTime "16:38:37"] [WhiteElo "1665"] [BlackElo "1383"] [WhiteRatingDiff "-114"] [BlackRatingDiff "+244"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } (1. e3 b5) 1... e5 2. dxe5 Qf6?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Best move was Ba3. } (2... Ba3 3. Nxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5 d6 8. Bxd6 Ne7 9. Bxe7) 3. exf6 gxf6 4. Qxd7 Bxd7 5. Bg5 fxg5 6. f4 gxf4 7. e3 fxe3 8. Kd2?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Best move was Bb5. } (8. Bb5 Bxb5 9. b4 Bxb4 10. h4 Bxe1 11. Nh3 Bxh4 12. Nd2 exd2 13. Ng5 Bxg5 14. Rxh7 Rxh7) 8... exd2 9. Nxd2 Bh3 10. gxh3 Nf6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Best move was b5. } (10... b5 11. Bxb5 a5 12. Bxe8 Ra6 13. Bxf7 Rd6 14. Bxg8 Rxd2 15. Bxh7 Rxc2 16. Bxc2 Rxh3 17. Nxh3) 11. Ne4 Nxe4 12. Ba6 bxa6 13. h4?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. Best move was b4. } (13. b4 Bxb4 14. Re1 Bxe1 15. h4 Bxh4 16. c3 Nxc3 17. Ne2 Nxa2 18. Re1 Bxe1 19. h4 Bxh4) 13... Ng3?? { (Mate in 12 → -1.76) Lost forced checkmate sequence. Best move was Ng5. } (13... Ng5 14. hxg5 f5 15. gxf6 Ba3 16. bxa3 Ke7 17. fxe7 Rd8 18. exd8=B a5 19. Bxc7 Na6 20. Bxa5) 14. hxg3 Ba3 15. bxa3 Rg8?? { (-1.65 → Mate in 7) Checkmate is now unavoidable. Best move was Ke7. } (15... Ke7 16. Ne2 Kf6 17. Rhe1 Nd7 18. Rab1 Rhb8 19. Rxb8 Nxb8 20. c4 Nc6 21. Nd4 Nxd4 22. Re2) 16. g4 Rxg4 17. h5?? { (Mate in 7 → -3.00) Lost forced checkmate sequence. Best move was Nh3. } (17. Nh3 Rxh4 18. Ng1 Rxh1 19. Ne2 Rxa1 20. Ng3 Rxa2 21. c4 Rxa3 22. c5 Rxg3 23. c6 Nxc6#) 17... Rxg1 18. Raxg1 Kf8? { (-2.47 → -1.35) Mistake. Best move was a5. } (18... a5) 19. h6?? { (-1.35 → Mate in 6) Checkmate is now unavoidable. Best move was Rg6. } (19. Rg6 fxg6) 19... Kg8 20. Rxg8 c6?? { (Mate in 5 → Mate in 16) Lost forced checkmate sequence. Best move was Nd7. } (20... Nd7 21. Rxa8 Nb6 22. Rxa7 Nd7 23. Rxa6 c6 24. Rxc6 Nf6 25. Rxf6#) 21. Rxb8 Rxb8 22. Rb1?? { (3.37 → -0.89) Blunder. Best move was a4. } (22. a4 c5 23. a5 f5 24. Rd1 Rb3 25. axb3 c4 26. bxc4 f4 27. c5 f3 28. c4 f2) 22... Rxb1 23. a4 Rb5?? { (-0.69 → Mate in 4) Checkmate is now unavoidable. Best move was f5. } (23... f5 24. a5 f4 25. c4 Rb3 26. axb3 f3 27. c5 f2 28. b4 f1=R 29. b5 cxb5 30. c6) 24. axb5 cxb5 25. a4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Best move was c4. } (25. c4 bxc4 26. a4 f6 27. a5 c3#) 25... bxa4 26. c4 a3 27. c5 a2 28. c6 a1=Q?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Best move was a1=B. } (28... a1=B 29. c7 Be5 30. c8=K Bb8 31. Kxb8 f5 32. Kxa7 f4 33. Kxa6 f3 34. Kb7 f2 35. Kc6) 29. c7 Qg7 30. hxg7 h6 31. c8=Q?! { (Mate in 5 → Mate in 7) Not the best checkmate sequence. Best move was c8=R. } (31. c8=R a5 32. Rb8 a4 33. Rb6 axb6 34. g8=R b5 35. Rg5 hxg5#) 31... f5 32. Qxf5?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Best move was Qxa6. } (32. Qxa6 h5 33. Qxa7 h4 34. Qa1 f4 35. g8=Q h3 36. Qg2 hxg2 37. Qh1 gxh1=Q#) 32... h5 33. Qxh5 a5 34. Qxa5 a6 35. Qxa6# { Game ends by variant rule. } 0-1
1
0
0
1
0
0
1
0
1
0
0
1
0
0
0
0
1
1
1
1
badeateo2012
19
0
1
1
0
1
1
0
1
0
1
1
0
1
1
1
1
0
0
0
0
BLUE_SONIK1
25
Computer analysis
Move times
Crosstable
FEN & PGN