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5+2 • Rated •
ANTICHESS
lion26 (1528)
+14
Andru_2010 (1518)
−16
Variant ending • White is victorious
lion26 Arena
Spectators
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[Event "lion26 Arena"] [Site "http://chess-academy.net/n2YocuP4"] [Date "2022.04.02"] [Round "-"] [White "lion26"] [Black "Andru_2010"] [Result "1-0"] [UTCDate "2022.04.02"] [UTCTime "12:45:19"] [WhiteElo "1528"] [BlackElo "1518"] [WhiteRatingDiff "+14"] [BlackRatingDiff "-16"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. e3 e6? { (2.11 → 3.55) Mistake. Best move was b5. } (1... b5) 2. Ba6 bxa6 3. d3?? { (3.68 → -1.66) Blunder. Best move was a4. } (3. a4 Ba3) 3... Ba3 4. Nxa3 d6?? { (-1.20 → 6.50) Blunder. Best move was Nf6. } (4... Nf6) 5. Nb5?? { (6.50 → 3.29) Blunder. Best move was d4. } (5. d4 Qh4) 5... axb5 6. c4?? { (3.26 → -2.51) Blunder. Best move was d4. } (6. d4 Qh4) 6... bxc4 7. dxc4 d5?? { (-3.04 → Mate in 13) Checkmate is now unavoidable. Best move was Ne7. } (7... Ne7 8. Qxd6 Qxd6 9. g3 Qxg3 10. fxg3 Ng6 11. Nh3 Kd7 12. Bd2 Nf4 13. Nxf4 Ba6 14. Nxe6) 8. Qxd5 Qxd5 9. cxd5 exd5 10. e4 dxe4 11. Bh6?? { (Mate in 10 → -0.19) Lost forced checkmate sequence. Best move was g4. } (11. g4 Bxg4 12. f4 exf3 13. Nxf3 Bxf3 14. Be3 Bxh1 15. Bxa7 Rxa7 16. Rd1 Rxa2 17. Rd3 Rxb2) 11... gxh6?? { (-0.19 → Mate in 11) Checkmate is now unavoidable. Best move was Nxh6. } (11... Nxh6) 12. Nf3?? { (Mate in 11 → -1.80) Lost forced checkmate sequence. Best move was g4. } (12. g4 Bxg4 13. Nf3 exf3 14. Ke2 fxe2 15. f3 Bxf3 16. Rhd1 exd1=Q 17. Rxd1 Bxd1 18. a4 Bxa4) 12... exf3 13. gxf3 Bg4 14. fxg4 h5 15. gxh5 h6 16. Rg1?? { (-0.36 → Mate in 7) Checkmate is now unavoidable. Best move was Rd1. } (16. Rd1 Nd7) 16... Rh7 17. Rxg8 a6 18. Rxe8 Ra7 19. Rxb8 Rb7 20. Rxb7 a5?! { (Mate in 4 → Mate in 5) Not the best checkmate sequence. Best move was Rh8. } (20... Rh8 21. Rxc7 Ra8 22. Rxf7 Ra7 23. Rxa7 a5 24. Rxa5#) 21. Rxc7 f6?? { (Mate in 4 → 0.93) Lost forced checkmate sequence. Best move was Rh8. } (21... Rh8 22. Rxf7 Rh7 23. Rxh7 a4 24. Rxh6 a3 25. bxa3#) 22. Rxh7 a4 23. Rxh6 a3 24. Rxf6 axb2 25. Rc1?? { (0.94 → Mate in 14) Checkmate is now unavoidable. Best move was h6. } (25. h6 bxa1=K) 25... bxc1=N?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. Best move was bxc1=K. } (25... bxc1=K 26. Kd1 Kxd1 27. Rb6 Kd2 28. f4 Kd3 29. f5 Kd4 30. Rb8 Kd5 31. f6 Kd6 32. f7) 26. Rc6 Nxa2 27. Rc1?! { (Mate in 4 → Mate in 4) Not the best checkmate sequence. Best move was Rc3. } (27. Rc3 Nxc3 28. Ke2 Nxe2 29. f4 Nxf4 30. h4 Nxh5#) 27... Nxc1 28. Ke2 Nxe2 29. f4 Nxf4 30. h4 Nxh5# { Game ends by variant rule. } 1-0
1
0
0
1
1
0
1
1
0
0
0
0
0
0
0
Andru_2010
5
0
1
1
0
0
1
0
0
1
1
1
1
1
1
1
lion26
10
Computer analysis
Move times
Crosstable
FEN & PGN