Accessibility: Enable blind mode
Free online Chess server. Play Chess now in a clean interface. No registration, no ads, no plugin required. Play Chess with the computer, friends or random opponents.
Play
Create a game
Tournament
Simultaneous exhibitions
Learn
Chess basics
Puzzles
Practice
Coordinates
Study
Coaches
Watch
Lichess TV
Current games
Streamers
Broadcasts (beta)
Video library
Community
Players
Teams
Forum
Questions & Answers
Tools
Analysis board
Opening explorer
Board editor
Import game
Advanced search
Sign in
Reconnecting
lichess
dev
5+0 • Rated •
ANTICHESS
Iaroslav2016 (1698)
−10
Automat (1768)
+18
Variant ending • Black is victorious
ANS Arena
Spectators
FEN
PGN
Download annotated
Download raw
Embed in your website
[Event "ANS Arena"] [Site "http://chess-academy.net/3FyoJE74"] [Date "2026.03.13"] [Round "-"] [White "Iaroslav2016"] [Black "Automat"] [Result "0-1"] [UTCDate "2026.03.13"] [UTCTime "18:04:32"] [WhiteElo "1698"] [BlackElo "1768"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+18"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. e3 b5 2. Bxb5 Nc6?? { (1.33 → Mate in 14) Checkmate is now unavoidable. Best move was e6. } (2... e6) 3. Bxc6 dxc6 4. Qh5?? { (Mate in 14 → 2.97) Lost forced checkmate sequence. Best move was Qg4. } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Ne4 Bxe4 8. h4 Qxd2 9. Bxd2 Bxg2 10. Bc3 Bxh1) 4... Qxd2 5. Qxh7?? { (3.18 → -10.80) Blunder. Best move was Kxd2. } (5. Kxd2) 5... Rxh7?? { (-10.80 → 6.78) Blunder. Best move was Qxe1. } (5... Qxe1) 6. Bxd2 Rxh2 7. Rxh2 Nh6?? { (5.04 → Mate in 11) Checkmate is now unavoidable. Best move was Bh3. } (7... Bh3) 8. Rxh6 gxh6 9. g4 Bxg4 10. Nh3 Bxh3 11. Kf1 Bxf1 12. c4 Bxc4 13. Bb4?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Best move was Ba5. } (13. Ba5 Bxa2 14. Bxc7 Bxb1 15. Rxa7 Rxa7 16. e4 Bxe4 17. b4 Rxc7 18. f3 Bxf3 19. b5 cxb5#) 13... Bxa2 14. Bxe7 Bxe7 15. Rxa2 Ba3?? { (Mate in 7 → -0.47) Lost forced checkmate sequence. Best move was Bf6. } (15... Bf6 16. Rxa7 Bxb2 17. Rxc7 f5 18. Rxc6 Ra4 19. Rxh6 Rf4 20. exf4 Bh8 21. Rxh8 Kf8 22. Rxf8#) 16. Rxa3?? { (-0.47 → Mate in 7) Checkmate is now unavoidable. Best move was Nxa3. } (16. Nxa3 Rd8) 16... Rc8 17. Rxa7 Ra8 18. Rxc7 Kd8 19. Rxf7 Kc7 20. Rxc7 Ra7?? { (Mate in 3 → 3.16) Lost forced checkmate sequence. Best move was c5. } (20... c5 21. Rxc5 Ra3 22. Nxa3 h5 23. Rxh5#) 21. Rxa7 c5?? { (3.51 → Mate in 10) Checkmate is now unavoidable. Best move was h5. } (21... h5) 22. Rb7 h5 23. Rb4?? { (Mate in 10 → 0.41) Lost forced checkmate sequence. Best move was Nc3. } (23. Nc3 c4 24. b4 cxb3 25. Rxb3 h4 26. Rb4 h3 27. Rd4 h2 28. Rg4 h1=Q 29. Nb1 Qxb1) 23... cxb4 24. Nd2?? { (0.65 → Mate in 16) Checkmate is now unavoidable. Best move was e4. } (24. e4 h4) 24... b3 25. Nxb3 h4 26. Nd4 h3 27. Ne2 h2 28. Ng1 hxg1=R 29. e4 Rg3 30. fxg3# { Game ends by variant rule. } 0-1
0
0
1
1
1
1
0
1
0
1
1
0
1
1
0
1
1
1
1
Automat
13
1
1
0
0
0
0
1
0
1
0
0
1
0
0
1
0
0
0
0
Iaroslav2016
6
Computer analysis
Move times
Crosstable
FEN & PGN