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5+0 • Rated •
ANTICHESS
Contautomat2002 (1758)
−10
Blue_Sonik (1843?)
+35
Variant ending • Black is victorious
Academie22 Arena
Spectators
FEN
PGN
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[Event "Academie22 Arena"] [Site "http://chess-academy.net/je4W2Ton"] [Date "2025.11.06"] [Round "-"] [White "Contautomat2002"] [Black "Blue_Sonik"] [Result "0-1"] [UTCDate "2025.11.06"] [UTCTime "18:33:30"] [WhiteElo "1758"] [BlackElo "1843"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+35"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. g3 e6?? { (0.16 → Mate in 15) Checkmate is now unavoidable. Best move was b6. } (1... b6 2. b3) 2. b4 Bxb4 3. Nc3?? { (Mate in 14 → Mate in 17) Lost forced checkmate sequence. Best move was Bg2. } (3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Nxd7 7. e4 Bxe4 8. Nc3 Bxc2 9. Na4 Bxa4) 3... Bxc3 4. dxc3 Qh4 5. gxh4 g5 6. hxg5 Nh6 7. gxh6 Rg8?? { (Mate in 13 → 0.95) Lost forced checkmate sequence. Best move was Kf8. } (7... Kf8 8. Qxd7 Nxd7 9. a4 Kg7 10. hxg7 Rb8 11. gxh8=Q b5 12. axb5 Rxb5 13. Qxc8 Nf6 14. Qxc7) 8. Qxd7 Rxg1?? { (0.66 → Mate in 17) Checkmate is now unavoidable. Best move was Nxd7. } (8... Nxd7) 9. Rxg1?? { (Mate in 17 → -7.82) Lost forced checkmate sequence. Best move was Qxc7. } (9. Qxc7 Rxf1 10. Qxb7 Rxh1 11. Qxb8 Rxe1 12. Qxc8 Rxe2 13. Qxe8 Rxc2 14. Qxf7 Rxf2 15. Qxa7 Rxa2) 9... Kxd7?? { (-7.82 → 1.64) Blunder. Best move was Nxd7. } (9... Nxd7 10. Rg7 Kf8 11. Rxf7 Kxf7 12. h3 Kf8 13. a3 c5 14. f3 Nb8 15. Bg2 Na6 16. Be3) 10. Rg6? { (1.64 → -0.36) Mistake. Best move was Rb1. } (10. Rb1) 10... fxg6 11. e3?? { (0.00 → -3.74) Blunder. Best move was Be3. } (11. Be3 b6 12. Bxb6 cxb6 13. Bh3 a5 14. Bxe6 Kxe6 15. Kd2 Ra7 16. h3 Nc6 17. Kd3 Bb7) 11... Nc6? { (-3.74 → -1.31) Mistake. Best move was Ke7. } (11... Ke7) 12. e4?? { (-1.31 → Mate in 7) Checkmate is now unavoidable. Best move was Ba6. } (12. Ba6 bxa6) 12... Nd4 13. cxd4 c5 14. dxc5 Kc6?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Best move was Kd6. } (14... Kd6 15. cxd6 b5 16. Bxb5 Bd7 17. Bxd7 g5 18. Bxg5 Rh8 19. Bxe6 Rd8 20. Bxd8 a5 21. Bxa5#) 15. c4 Kxc5 16. Bg2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Best move was Ba3. } (16. Ba3 Kxc4 17. Bxc4 a6 18. Bxe6 Bxe6 19. Rc1 Bxa2 20. Bf8 Rxf8 21. f4 Rxf4 22. Rc3 Rxe4) 16... Kxc4 17. Kf1 Kd5 18. exd5 exd5 19. Bxd5 Be6 20. Bxe6 Rg8?! { (Mate in 4 → Mate in 5) Not the best checkmate sequence. Best move was g5. } (20... g5 21. Bxg5 Rd8 22. Bxd8 a5 23. Bxa5 b6 24. Bxb6#) 21. Bxg8 b6?? { (Mate in 4 → 1.42) Lost forced checkmate sequence. Best move was b5. } (21... b5 22. Bxh7 b4 23. Bxg6 b3 24. axb3 a5 25. Rxa5#) 22. Bxh7 b5 23. Bxg6 a5 24. a4?? { (1.66 → Mate in 1) Checkmate is now unavoidable. Best move was Bf7. } (24. Bf7 b4) 24... bxa4 25. Rxa4# { Game ends by variant rule. } 0-1
0
1
0
0
0
0
0
1
0
0
1
1
0
0
0
0
1
1
0
0
Blue_Sonik
13
1
0
1
1
1
1
1
0
1
1
0
0
1
1
1
1
0
0
1
1
Contautomat2002
20
Computer analysis
Move times
Crosstable
FEN & PGN